In response to Jon88
Hee. :P Just wait until computers and communication technology are so advanced that they can do all the rendering server side and just send the image to the client every frame. Then what will they do? They'll use the new cheat programs that use pattern recognition to aim, anyway, that's what they'll do. God, the future sucks.
In response to Hedgemistress
Hedgemistress wrote:
Hee. :P Just wait until computers and communication technology are so advanced that they can do all the rendering server side and just send the image to the client every frame. Then what will they do? They'll use the new cheat programs that use pattern recognition to aim, anyway, that's what they'll do. God, the future sucks.

At least then there won't be wallhacks. :)

I think some cheat programs are already moving towards using pattern-recognition. I remember hearing that some of them work by first replacing the textures on the game's models with a particular colour. Then the aimbot tracks that colour on the screen.
In response to Jon88
Jon88 wrote:
I think some cheat programs are already moving towards using pattern-recognition. I remember hearing that some of them work by first replacing the textures on the game's models with a particular colour. Then the aimbot tracks that colour on the screen.

Those were the first aimbots made (you can read about the history at the counter-hack website). You replaced the textures with a pure color (red for terrorist, blue for counter terrorist). They would often aim at the opposing team's foot, or hand. Eventually, people made sprays that matched that exact color. They found people who were stuck looking at their spray, and banned them.

Now I think they work by detecting the hitboxes on the screen. Not quite sure, though.

~>Volte

In response to Hedgemistress
There are quite a few well known hacks for Counter-Strike. ESP allows you to know where people are in relation to you, and sometimes what they weild and how much HP they have left. Aimbots, as Jon mentioned, either guide the mouse to the opponent for you, or guide the bullet. There a quite a few different methods aimbots use, but the outcome is usually the same, gauranteed headshots and one-shot kills. There are speed hacks that let you teleoprt, or move faster than humanly possible, weapon and grenade hacks the allow you unlimited ammo, armr hacks, HP hacks, and the ever popular wall hack, which makes walls almost invisible, or shows certain game objects through them.

It's sometimes blatantly obvious if someone is cheating, other hacks are very subtle. It makes it very difficult to seperate the really good players from those who are using software to compensate. I've found accusing someone of hacking does little good if the server isn't going to do anything about it. Most times, you get belittled and called a crybaby, and told to stop whinning, usually by half the players. Even the blatantly obvious cheater denies it to the hilt, and the only real way to know for sure if they are is to watch them carefully, which isn't always possible, especially if you're on the recieving end at the time.

I don't think there are any software countermeasures available for Counter-Strike, but I may be wrong. I haven't looked into the matter, so there very well may be a cheat-buster for CS. Most servers don't care, or don't seem to. And even without cheaters, there's admin abuse almost as rampant as there is here. I've found a server or two that's good when their admins are on, but not many. Volte told me the previous release of CS is less prone to cheaters, and I may end up switching over to it if I get fed up.

There are, however, players that are genuinely good at the game. They're play is more balanced, they don't always know where you are, and they don't always hit you in the head from across the map in one shot. They'er just good with their reflexes, know the best places to ambush, aim and escape. They can use their equipment to it's fullest potential, and are usually easygoing players. The rest will call you gay. I have yet to be accused of hacking, but when I do, I will know I have achieved that ultimate level of 1337.

~X
In response to Xooxer
Xooxer wrote:
It's sometimes blatantly obvious if someone is cheating, other hacks are very subtle. [...] Even the blatantly obvious cheater denies it to the hilt, and the only real way to know for sure if they are is to watch them carefully, which isn't always possible, especially if you're on the recieving end at the time.

Sometimes cheaters can be so blatantly obvious, that you barely need to watch at all. I can draw many examples from when I used to play Command & Conquer: Renegade. Since it's an old game and no longer actively maintained, there are plenty of cheats for it. People can change the amount of damage their weapons do, how fast they shoot, even what weapons they shoot.

I once saw a teammate discharge a pistol, which caused a nuclear explosion to occur in the enemy base, where the pistol was pointed. :)

Unfortunately the cheaters only ever came out when the admins were gone, so no one got banned at the time.
In response to Jermman
Jermman wrote:
Im better than decent, I have 3 servers full of people that think I hack cause I get so many headshots.

On an other note I wont be able to play tell next week, cause I only have counterstrike at my fathers house and he is in toronto at the moment so im staying at my mothers.


I wish i was that good at counter-strike. I suck haha. By the way do any of you have CS:Source? I'm currently installing it.

~>Jiskuha
CS is sexy. I play it.

~Kujila
In response to Xooxer
Actually, Valve has its own anti-cheat system for Counter-Strike. It's called VAC(Valve Anti-Cheat), however cheat makers release cheats so fast that as soon as Valve is updated within a few hours a new cheat is released. Also, it is impossible to make a health or an armor hack for CS, since those variables are kept server side. So unless your hosting the server on your own machine then your not going to really have super health or super armor. Also, there are other anti-cheat programs that are released for servers that choose to use them, like Cheating Death. What Cheating Death does is it allows server owners to set their servers to a certain mode which goes from only allow users with CD loaded to connect, or allow people with or without CD to connect(If a person connects without CD they will be tagged for the time they are on the server. The tag is either [NO-CD] or something like [OLD-CD]. So if you have a fishy player with [NO-CD] or [OLD-CD] you can be tipped off a bit if they are playing with inhuman ability.).

Until recently CD was a good system to use for clan tournaments and other things like it, but people have disected the client enough to find ways to get around its blocks, but the CD development team usually tackles these things within a few days of a released bypass.

Another thing to note is that CD cannot run with VAC and so your server can only have one system of those anti-cheats, and usually servers will only use CD for clan matches, unless they are an HL mod that is not supported by Valve, which pretty much is any game besides Half-Life, Counter-Strike, Day of Defeat, Team Fortress Classic, Half-Life Deathmatch, and the soon to be supported Natural Selection. I personally believe that requiring CD might drop the amount of players you get in your server, but whenever you do get a crowd you can be about 90% sure nobody in there is cheating.
In response to Volte
Well they have 2 other ways of working now, one is by just detecting the models and setting up vector points for the person to aim at when the aimbot is activated. Most hack releases will carry and ini file that you can edit to make your own vectors and mark them by vars, then set them up in the hack menu by modifying a text file and inputting a title for that set of vectors and their var for the hack to call upon so that it can bind it to key or set it to always calling on that aim spot.

Now hitboxes, like you mentioned, is another way. An aimbot can also be used to specifically aim for designated "bones" on a model. This is a bit more than just determining coordinates as the model file name usually has to be defined somewhere in the hack and you have to create a list of names for each hit box. This is called bone aiming in most hacks, since usually at the ends of each hit box there is sort of a connection point that works as a join between the next box if in fact there is one. People usually use bone aiming in games like the Specialists where aiming vectors become a bit more of a pain than a benefit with player hitboxes moving around in awkward directions during special movement like diving.

Since vector aiming is set to only detect the model and aim at a certain designated area in the model direction then its not always aiming at a box, which the hit boxes are used to detect the shots. With bone aiming when a player dives the hit boxes change position on games like TS, and since with bone aiming an aimbot simply detects a certain hitbox, it will follow that hitbox no matter which way it goes. If I made any mistakes in my description please tell me, I just got done with my Latin II and Geometry exams and haven't slept since about 12:00AM last night, so this should be my bed time.
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