![]() Jun 20 2015, 10:06 pm
|
|
No. It's that they disappear once you leave their original bounds location.
|
I should clarify that the "big icon glitch" bug report only applies to big icons, but transform isn't taken into account there. Handling transform is a little harder, but hopefully I can come up with a way to handle that better.
|
Well, to be honest it's not that big a deal for us, because our beams do damage to people. We actually need them to be roughly about a tile in size anyway to ensure that our second-pass collision testing actually happens.
The important thing is to only move the front and back objects of a beam based on how far the beam is moving per frame. |