Lummox: The first call doesn't allow 0 when looping is involved, and resets loop to 1 deliberately
Numbered Steps to Reproduce Problem:
Code Snippet (if applicable) to Reproduce Problem:
mob/verb/TestAnimate()
animate(src, alpha=0,time=1, loop = -1)
animate(alpha=255,time=10)
mob/verb/TestAnimate()
animate(src, alpha=0,time=0, loop = -1)
animate(alpha=255,time=10)
Expected Results:
Actual Results:
Does the problem occur:
Every time? Or how often? Every time
In other games? Yes
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur?
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds: