ID:1874579
 
Problem description:
No example code, as I'm clueless as to what causes it. I've been running a series of testing across a series of RPU versions in hopes to find the source of the lag spikes on clients (the server does not lag, only the clients!).

I've played on versions before the grid, after the grid, before map, after map, with the remote control server, without-- all of them lag, except seemingly when I host one-- which is one of the more feature complete versions.

Here is the problem-- the server doesn't lag. It's the client-- yet my client doesn't lag (dreamseeker) when I host it seemingly. Usually its a lag that builds up over time, cpu usage will eventually spike for all people connected via dreamseeker.

Is there any way to isolate this? Something like profile/memory stats, only for dream seeker?