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-LJR
ID:187442
Dec 11 2004, 10:42 pm
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In response to Lummox JR
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Alas, My dear Lummox JR...
I DO intend to add saving, but I'm not developing for BYOND anymore. I've moved on to Win32 API... Star Traders is one of the games I'm porting over to a stand-alone format and I plan to sell the game with better sound, graphics, GUI and fuller gameplay. LJR |
In response to LordJR
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Could you at least paste some code into the thing and recompile it for us? I'll even make the code for you.
world Just taking 5 seconds to do that would make the game much better. |
In response to Loduwijk
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I'm not sure that code would work as such. If you loaded a mob like that it would connect instantly. Instead you need some sort of system to select a character from a savefile before loading.
Star Traders also needs to save global info on planets and stations. This is hardly a difficult thing, since I believe those are all implemented as objs. (Or if not, they're implemented in such a way that they'd clearly be easy to find and store together. Moreover, any links to an owner could be easily changed from a mob to a string with fairly minimal work.) A simple save of each planet and station with their positions would be fairly trivial. Point is, modifying the game to support saving is such an easy thing to do, we're talking about maybe half an hour's work at most--unless certain minor issues like owner vars need to be addressed, which could tack on maybe an hour. This could have been done any time during the last two years, but LordJR has been dragging his feet. As it was he had to be browbeaten into admitting saving was in fact necessary for the game, even though every single player requested it, and since has been promising repeatedly to get around to it. The truth is he simply has no intention of following through on that. If he had, it would have been done long before now. And that being the case, since the game is unfinished, why go to this length to promote it except to milk a cash cow? I have no problem with cash cows, but this isn't even the full cow. Indeed why allow it to continue charging subscriptions at all? Failure to save is a serious flaw that was tolerated during development only. If development has well and truly ceased--at least as far as BYOND is concerned--it really has no place in a public channel. Lummox JR |
In response to Lummox JR
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And that being the case, since the game is unfinished, why go to this length to promote it except to milk a cash cow? I have no problem with cash cows, but this isn't even the full cow. Indeed why allow it to continue charging subscriptions at all? Failure to save is a serious flaw that was tolerated during development only. If development has well and truly ceased--at least as far as BYOND is concerned--it really has no place in a public channel. In other words, why buy the cow when you're not even getting the milk? :P |
In response to Hedgemistress
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Hedgemistress wrote:
And that being the case, since the game is unfinished, why go to this length to promote it except to milk a cash cow? I have no problem with cash cows, but this isn't even the full cow.... Crap. You found the very clever analogy I was looking for. Lummox JR |
In response to Hedgemistress
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For the beef of course! :)
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In response to Shun Di
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Yeah, well, some people do have a beef with it.
Ba-dum-CRASH! |
Gotta say, timed subscriptions are a pretty poor concept when you still can't save a game. Good grief man, I subscribed 2 years ago and it was a waste of my money; I could only play if I had an entire day to spare and I had to start from scratch each time. No matter what you say about good players being able to advance quickly, it's clearly a develpoment game and it does take a significant time investment to get anywhere.
It strikes me you'd do well to put your effort into this lingering problem instead of promoting a half-finished product.
Lummox JR