In response to Deadron
Yeah but WoW really isn't made for PvP.

There's too much damage gap between a level 50's epic sword, a normal level 50's sword, and so on...

which eliminates balance. Also, each player playing the same class as you is basically identical except for the abilities tree that you get... in which case, you're one of 3. This is what I hated, the cookie cutterness of the game.

Yes, the game has everything every other mmorpg had... except I really don't care for the graphics, the leveling becomes a burden past 35-40, instances are a major pain (anyone can come up with the idea of increasing a mobs HP instead of creating new strategy...) and that the quests are usually the same thing over and over just in a different form.

Did I mention the variety in mobs isn't so much there?

Also if you have played every other MMORPG where WoW got all their ideas from, then you will find that this game is extremely boring because you've DONE it before. Honestly, I think DAOC has better pvp, and so does shadowbane... I know a ton of games with better pvp... which is what I look for.
In response to Jon Snow
Jon Snow wrote:
Also if you have played every other MMORPG where WoW got all their ideas from, then you will find that this game is extremely boring because you've DONE it before.

I have played many of those, and I don't find WoW boring (at least yet). I actually find it refreshingly different in many ways...I just enjoy playing it more, because of the number of things to do, the way everything interconnects, and how easy it is to hook up with friends/guildmates and do things.


Honestly, I think DAOC has better pvp, and so does shadowbane... I know a ton of games with better pvp... which is what I look for.

WoW certainly wasn't designed around PvP from the start so if that's what you are looking for, a game like DAoC is going to work better. And DAoC is a great game too.

I'm interested to see where WoW goes with raid/PvP content...they are putting a lot of effort into it, and trying to learn from what DAoC and others have done. Since they didn't design the game around it from the start, it'll take them a while to develop that aspect.

My primary complaint about WoW is the same as my complaint about DAoC...by making the understandable game decision that you can't play characters from other realms on the same server, they cut me off from a lot of the content. To interact with my guild, I have to play Alliance, even though I find the Horde content (especially the Undead content) much better. It's unfortunate to have to make those kinds of choices and to not be able to explore the full content of the game without it involving a lot of hassle.
In response to Deadron
You can always come to Stonemaul and level with me and my friends alts before we get too high :P Also, there is a bunch of strategy involved in instances, maybe you haven't noticed it because your still in the "noob" instances, when you get to end-game raid instance content it's a whole dofferent story. Molten Core for example, requires tons fo coordination and strategy to do, which is why mainly guilds do it and there aren't any pick up groups for MC.
In response to Jon Snow
Jon Snow wrote:
Also, each player playing the same class as you is basically identical except for the abilities tree that you get... in which case, you're one of 3.

if you ignore the things that make them different, then yes, they are identical =P
In response to Deadron
Plus the first agme i've played where quests are actually the best way to gain experience. You can grind your way through hours of monsters to get the same amount of experience you would get in the same amount of time spent questing. The difference is questing has a point and is fun. Especially because you can share them with your friends and groups.
In response to Deadron
Once it was very akward when we heard that the alliance were marching to Onyxia. We were trying hard to rally a group to beat them to it. We got a raid group of 40 plus about 15 extra stragglers going and all of us on mounts, many with epic mounts, were rushing to our destination. We met our opponents and of course somebody made the first move, a preist was raining ice down on the lot of them.

Well a huge PvP battle broke out and I came face to face with my main guild members from the Alliance. Now normally I wouldn't give a crap, but what were doing wasn't your regular mindless PvP. Were trying to screw the Alliance out of the first kill, which many look upon as low (personally I don't, but it can be a hot subject). Later I would log on and hear them cursing about the Horde being bastards and screwing them over, and if they knew I was part of that, they would've just flipped on me. So I just decided that this one would be better if I sat it out. I'd like people to set a layout for whats right and whats wrong so stuff like that doesn't happen to me! Like how Blizzard laid down the law on roof camping.
In response to OneFishDown
How are you at all any different?

Is not every character going to want the next best bow for their level which might be acquired through a quest?

Does not every hunter have a pet, does not every hunter eventually get all the skills available to him? Does that not make each hunter identical?

Look at Shadowbane's character creation system... You can have a templar, and make him 10+ ways and he'd still be good and completely original compaired to the others...

There is only what, 9 classes to choose from... 8 per side, and is not there millions of people who play WoW?

So, 3x8 = 24 possible variations of classes (assuming you go full one tech tree to get the ultimate ability in it)... which means out of every 24 people you might be unique. Then you must consider the templates that aren't really worth it for whatever you're doing... if you want to pvp lets say, then some templates are better then others... Beast mastery sucks for pvp, and marks is better...
In response to Deadron
I found running around for hours on end to drop something off at the auction house, and then go to where I need to be for my level... complete the quests there, and then have to go to the next area which is 15 minutes away tedious... I thought they could have done the travel system better. Sure you get a mount later which probably helps, but if you get bored before you get your mount you're out of luck haha :)

Not to mention most of the quests are Fed-Ex style... You go kill a certain amount of creatures, collect something, then bring it back... or go deliver a letter, or whatever... At first it all seems original, but then tapers off as you get higher level... Especially if your class doesn't have an epic quest!

Did I mention that Raids are rediculously boring? You respawn not too far away and immediately go back to battle, for what? To eventually die again because nothing counts... lol

Then if you consider instances, where they use lazy designing to increase the HP of the monsters but not actually the strategy... making some of the higher level 60 instances extremely boretastic... unless the people you're hunting with are funny or entertaining.

I think I was just disapointed because all the stuff in WoW is from other games... I've played a ton of MMORPG's though and that's probably my problem. I've just about gotten sick of them because I played them so much... why is why I said if you haven't played too many then WoW is a good game.

I gotta give them credit though, I made hundred's of dollars off their collectors editions... I bought a bunch and sold them on e-bay for twice the price.

Guild wars is the next game for me! :)
I played the game for about 5 months I think, and it was a pretty neat game, but I (very soon) began to notice the level grind. First little bunnies, then bunnies, then big bunnies, then really big bunnies, then EVIL bunnies!

So far, I like City of Heroes a lot more-- even though the long, tedious level grind still exists (impossible to get rid of, methinks), it's fun to get levels. Every two levels, you get a brand new superpower to enjoy-- At 6, you get to choose from a new powerpool. At 14, you get the third choice in the new powerpool set (fly, super leap, super speed, invisibility, etc.) at 20, you get a cape and new outfit. At 30, you get an aura and new outfit. There's just lots and lots of rewards in the game, whilw WoW only seemed to have new skills once every four to eight levels (and even then, you had to pay humnps of cash for the skil).

I think the most fun I had on WoW was raising a pet as a hunter. I never really found the need to retame a higher level pet, because my six-legged, cute little crocodile got stronger as I did. I loved feedin him and taking care of him.

They're both Pay to play games, but I still prefer CoH.
Most people want to pay, but i just woke up and found something that made me happy, a new release of a emulator for World of Warcraft, the callbacks, timers and whatnot are still being removed, but if you want to know more, ask me and i'll give you many links as its not that legal. email: [email protected], either email me or add me on msn
In response to Jon Snow
So your saying shadowbane is better because you have more ways to make a character?
In response to FuZzY DiCe
I was just stating one point... you are not making a case against my arguement other then trying to drown me in my own arguement. Why is it you can't say directly what's better about WoW?

Shadowbane isn't a better game then WoW, but the arguement comes down to this. Character creation is identity, and freedom.

If you are restricted to the same class as everyone else, the same limited capabilities... then you have less freedom. So, naturally I tend to go towards the game with more freedom.

I don't like feeling like I'm just another identical duck in a pond... I don't know why this is I guess it's just me. This is why I don't like WoW.
In response to Deadron
Have you tried Saga of Ryzom? It's got the greatest community I've ever seen! Everyone is very mature, and as soon as you join the game they are by your side trying to help you mature into a good character.

it's worth the free trial to check it out :) They have a AWESOME environmental system as well.
In response to Jon Snow
Jon Snow wrote:
Guild wars is the next game for me! :)

Hahahahahahahahahahaha.

Oops.

*clears throat*

Sorry.
In response to Jon Snow
The reasons seem to be personal, considering it has what every other MMO has except it focuses more on quests rather than killing droves of a kind of monster to level then moving on. You say you hate the PvP because they come back and rez, yet you fail to point out that the time it takes to rez gets more and more if you die within a certain time of you rezzing, while other MMOs, let's say DAoC, it's basically the same concept except it's a designated place where you PvP and instead of being protected in ghost form you have to walk back to wherever you got killed with a small time of "PVP Rez sickness" to extract vengeance and your bind stone is the graveyard.

Most other MMOs have some form of travel system where as it takes a while to get somewhere, WoW has wind riders, mounts and portals and hearth stones, all it requires is you vising the town in most cases, like Mages learning the port to x from the trainer in x's town and discovering flight paths in x place. In DAoC you can port using scrolls to certain places and they have mounts that follow WoW's wind rider concept.

You also say the quests are "fed-ex" style which as you describe seems to be pretty much in every MMO i've seen so far, so thats really not a valid reason to hate WoW. In WoW they also have quest items and stuff you can interact with as your exploring, that give you quests like, killing a silver elite spider that drops a strange kind of venom that you talk to someone to get more info about, which starts a whole set of quests involving that venom. Or the charred shield you find in dustwallow that you need to get acid from spiders in the area for to make out the seal and when you make out the seal you discover something that you need to find out more about. In that way WoW's questing system is unique compared to others.

There is more than 1 way to build a character. You say that theres only 1 good PvP way to build a hunter when your just thinking about what everyone else says is good, which can be said about any MMO. If your gonna go with whats the best in someones eyes in PvP of course your going to be limited. I see hunters built around Beast Mastery with pets that have around .8 attack speed and they are awesome in PvP.

You say that instances just increase the HP of the monsters, which isn't all they do. Instances are private dungeons, like they are in every other MMORPG only in other MMORPGs they are just private with the same monsters, not really requiring a group to go in, like in DAoC. WoW is different in this manner by adding "elite" monsters which do have more HP and damage than normal creatures making it so you have to group for these areas. Also in some instances are events you have to do, like in Zul Farrak where you have to free the prisoners and help them hold off an onslaught of trolls since they are the only ones who can blast open the door to get to the chief. I don't see stuff like that in other MMORPGs, they pretty much just give you private grinding areas.

Really, what makes WoW a good game is because it has an easy to use interface, it's simple to pick up and play, you pretty much don't need to spend hours playing it except if you do an instance, the combat is fast and hardly static with little downtime, PvP is fun for most people and will be more so with the addition of battlegrounds, PvP honor system, and controllable towers/gold mines in the future and the overall style of the game most people find immersive not to mention all the fun Warcraft goodies people like and the standard blizzard humor.

In response to Jon Snow
I don't like feeling like I'm just another identical duck in a pond

so there are 24 ducks, and thats the problem. as long as there's a finite number of types of "ducks", you'll always just be another duck in a pond. there are thousands and thousands of players, so even if there are 100 different types of characters, there would still be a lot of people that have the same type of character.
In response to Jon Snow
Jon Snow wrote:
Have you tried Saga of Ryzom? It's got the greatest community I've ever seen! Everyone is very mature, and as soon as you join the game they are by your side trying to help you mature into a good character.

it's worth the free trial to check it out :) They have a AWESOME environmental system as well.

I found this piece of info by googling "saga of ryzom":



Today marks the closing of the special "Express Trial" offer that was available for The Saga of Ryzom. The express free trial allowed players to give the game a spin without entering any credit card information.

Still want to give Ryzom a try? No worries, they still offer their normal 14 day trial - however it will require a valid credit card and unsatisfied players will be required to cancel their account before the trial ends to avoid charges. Click here to start the trial.



You have great timing for telling us about these things.
In response to Zaole
Zaole wrote:
They're both Pay to play games, but I still prefer CoH.

CoH is a great game for what's there...by my group quit it pretty quickly, because it just got very repetitive very fast. Only so many dozen times you can go through the same tileset without it being boring.

Also while the combat is excellent, there is, as of yet, no non-combat stuff to do. They did one thing very well...but one thing gets boring after a while.

Nonetheless, I have great respect for how CoH brought new concepts to customizing powers and did a great job on true 3D combat.
In response to Kujila
I have been playing world of warcraft since I got it and I would not switch to any other game. There is absolutley NO grinding. I have not grinded since level 1. Everything is mission based, they have been some pretty sweet patches and the battle grounds are coming soon. I have a level 50 Priest. I recommend this game and I hope anyone who plays or encourages or even runs a private server should be forced to use aol and a mac. That or be banned from the internet forever.
In response to InuTracy
InuTracy wrote:
I recommend this game and I hope anyone who plays or encourages or even runs a private server should be forced to use aol and a mac.

Player servers keep game alive ... look at Ultima Online for a change. Ever since they've came out with Ultima Online: Lord Blackthorn's Revenge they've been losing players ever since. The player-made servers are thriving currently, though.
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