Also if you have played every other MMORPG where WoW got all their ideas from, then you will find that this game is extremely boring because you've DONE it before.
I have played many of those, and I don't find WoW boring (at least yet). I actually find it refreshingly different in many ways...I just enjoy playing it more, because of the number of things to do, the way everything interconnects, and how easy it is to hook up with friends/guildmates and do things.
Honestly, I think DAOC has better pvp, and so does shadowbane... I know a ton of games with better pvp... which is what I look for.
WoW certainly wasn't designed around PvP from the start so if that's what you are looking for, a game like DAoC is going to work better. And DAoC is a great game too.
I'm interested to see where WoW goes with raid/PvP content...they are putting a lot of effort into it, and trying to learn from what DAoC and others have done. Since they didn't design the game around it from the start, it'll take them a while to develop that aspect.
My primary complaint about WoW is the same as my complaint about DAoC...by making the understandable game decision that you can't play characters from other realms on the same server, they cut me off from a lot of the content. To interact with my guild, I have to play Alliance, even though I find the Horde content (especially the Undead content) much better. It's unfortunate to have to make those kinds of choices and to not be able to explore the full content of the game without it involving a lot of hassle.
There's too much damage gap between a level 50's epic sword, a normal level 50's sword, and so on...
which eliminates balance. Also, each player playing the same class as you is basically identical except for the abilities tree that you get... in which case, you're one of 3. This is what I hated, the cookie cutterness of the game.
Yes, the game has everything every other mmorpg had... except I really don't care for the graphics, the leveling becomes a burden past 35-40, instances are a major pain (anyone can come up with the idea of increasing a mobs HP instead of creating new strategy...) and that the quests are usually the same thing over and over just in a different form.
Did I mention the variety in mobs isn't so much there?
Also if you have played every other MMORPG where WoW got all their ideas from, then you will find that this game is extremely boring because you've DONE it before. Honestly, I think DAOC has better pvp, and so does shadowbane... I know a ton of games with better pvp... which is what I look for.