ID:186761
 
http://www.unknownworlds.com/ns/

Some of you might find this mod interesting. It uses the Half-Life engine, like Counter-Strike, but is more of an RTS game with FPS gameplay. There is one commander for each team, and they build the base, equip the soldeirs and give orders for repairing and building base structures, and coordinate attacks against the enemy. The two teams are pretty unique too. One is your standard Space Marine team with humans and guns, but the other team are aliens that can morph into different species as they gain exp.

It's a pretty fun game.

~X
I've been playing(havent played it lately) this game for a long time, and I love it. My friend, in real life, showed me it. For me it can get pretty scary as a marine, you gotta look everywhere for those little skulks ;-). Onos are scary in their own way too ;-P.

I really suggest trying this game. It's great. I'm a subscriber on the server Voogru.
I've been playing this game since version 2.0. It's a great game to play and reccomended to all :-).

"as they gain exp". You mean resources, right?
In response to Wanabe
I think he is melding Combat and NS together.
Been playing since 1.04 (Like a good number of people). Been mapping for it since about pre 2.0.

This mod truely is the Half-Life engine at it's peak. And it can barely support a game like this. It is so awesome to see people rewrite a dated engine and create something beautiful with it. And let me tell you creating content for it is no easy feat. To create your standard combat map will take (an experienced mapper) about a month or two, an NS map would take anywhere from 4 months and up. Though it is worth it.

The quality of the game shows through, two of the mappers were hired by Raven to work on Quake 4, one of the programmers (not just for NS, but the guy who actually kept the HL engine up to date when Valve wouldn't) was hired by EA to be a lead programmer on MOHAA. The lead artist, Cory "Squeal Like A Pig" Strader is one of the best in the industry. And well, Charlie Cleveland, it's creator managed to take a first person shooter, and slice it into two games. A team based tactical shooter, and a real time strategy game where your units are real people. Then put it into one, it's really quite amazing.

If you have a working copy of Half-Life and steam, there is no reason for you not to play this game. It personally has been a passion of mine for years past, and surely years to come.
In response to JordanUl
No, I hate those WC3 servers on CS. >.>

I have yet to play an NS map as an alien, so, it was only by killing Marines that I could upgrade, hence why I used the exp reference. In an NS map, yes, player upgrade according to the Commander's whim, how many resources the team has, what structures are built, the usual RTS stuff.

~X
In response to JordanUl
Ahh of course. Although he could be meaning the same thing or only played Combat. Yeah natural selection has two modes, one called "Combat" which is a 15 minute game (I think) of pretty much a death match between the teams. But in this mode each seperate player has experience and can get new weapons and items or higher life forms if alien and such as they kill their enemies. This is handy for players trying to get used to certain aliens or combat strategies as marines without having to play for a very long time on each teams in the NS mode.

In the "NS" mode (NS=Natural Selection) it's the classic RTS game mode. Marines must build structures such as resource towers, armories, turrets and so on. Marines are mostly dependant on their commander for orders and he has to drop the buildings for the marines. Playing marines properly means to play cooperativly. It's awesome!

While the aliens play completely differently. They don't have a sort of commander to drop their "buildings". They have to evolve and become the lifeform known as a "Gorge". The Gorge can make their own type of Resource towers as well as what are called "Upgrade Chambers" which allow each alien to select a specific upgrade if they have an Upgrade Chamber. The aliens first form is the Skulk. It can attach it self to walls and it's primary goal is scouting and ambushing.

There are also a few bots for those with slow connections.
Rcbot can go marine and alien quite well. As a marine they require a human commander, though. There's also Whichbot. An alien-only bot that works very well at everything. There's also Hivemind. I personally don't like Hivemind that much as it's not very good at combat (not the mode called combat, like when it needs to fight enemies it's not very good). I only have it because the "Gorge" life form likes to really fortify their territory.

www.rcbot.bots-united.com
www.whichbot.com
www.hivemind.game-mod.net

I'm not going to write heaps more about this because you should just go to the site and read about it. What I have said is hardly covering the game. Go to the website and find more about it if you own Half-Life. I play this game very often on the New Zealand/Australian servers.
In response to Artekia
I've used to play back in summer of '04. I used to be "SpitFire" on 2frag4fun.com servers. Good times ^_^..In fact i think ill reinstall it. Battle Gorge = Ownage
In response to JordanUl
JordanUl wrote:
If you have a working copy of Half-Life and steam, there is no reason for you not to play this game. It personally has been a passion of mine for years past, and surely years to come.

Unless if you are more of an independent player who enjoys mods like Deathmatch Classic. Personally, NS is only good in small amounts for me, because most of the time one team will be exceptionally better than the other, and thusly it will be fully upgraded and ramped up with the best it can have while the other team is staggering with crappy advancements, then you just get a map that turns into a slaughterhouse as the advanced team tears through the less advanced one.
In response to Kusanagi
Which is why you get involved with clan servers and not public ones. From there you move on to CAL matches.
In response to RaditzX
There making Natural Selection as well as Sven Co-op for the Source Enguine, it's some pretty sweet stuff.
In response to Wanabe
Sorry to bump this, but I'm wondering how to make Hivebot come out in game. :p
[edit]Could someone show me a step by step guide on how to install bots and use them? D: My friend and I want to pwn some bots.
[edit2]I think I destroyed Hivemind or something D:
In response to Hell Ramen
You need to get metamod to play with Rcbot/Whichbot/Hivemind then you'll need to set your liblist.gam file to point to metamod.dll then your plugins file pointing to the three bots or whatever you would want to run.

Here's a thread with the latest Whichbot build (beta):

http://sourceforge.net/forum/ forum.php?thread_id=1290598&forum_id=262471
Of course it's not quite updated all of its waypoints to support NS3.0 fully so you will need to go here
http://sourceforge.net/tracker/?group_id=76903&atid=548624 and get those waypoints.
Latest rcbot stuff is here:
http://filebase.bots-united.com/ index.php?action=category&id=19
They need a HL2 version. I bought half-life 2, and was looking forward to playing this, but nooooo, its for HL1 only.
In response to Scoobert
They are working on it. HL2 hasn't been out long and stuff like that takes a lot of effort.
In response to JordanUl
I believe their next NS will be on an engine of their own which will be sold in stores and such. That will be wicked hot stuff I believe.
In response to Wanabe
It wont, Valve already has the rights to NS. So its stuck with Half-Life and Half-Life 2, unless Valve decides to allow it to be built on a new engine, or makes a new engine around it.
In response to Kusanagi
Ahh I See. It will probably just be a mod for HL:Source, then. When were they "bought" out as such?
In response to Kusanagi
Where the hell are you getting this from?
In response to Wanabe
Thanks much for this!

I need to practice being commander before doing for humans =]

Hopefully this bot will support that

[EDIT]

Oh, I guess the bots only play as aliens =[

~Kujila
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