Because there doesn't need to be a proc like this, it's trivial to do on your own and it being built-in wouldn't dramatically decrease overhead.
The solution given by tur is hacky, adds the creation of a mob and moving it to a proc that needs to be fast, (protip: assigning a mob's loc is not fast) and flat out wouldn't be allowed in most ss13 code bases under the no hacky code rule.
(The answer is 'no', by the way.)