Open Dream Maker, select Help->About BYOND...
R.I.P playing time... can't join ANY SS13 server
*brings a shoutgun*
Error: server is out of date (world compiled for at least version 507). You are running version 506. Please download the new version from http://www.byond.com/download/.

BYOND Error: world file from newer version is incompatible with this server
Do you know how to fix this error?

Its updated and cleaned and compiled
I always keep legacy copy around in case I revisited the now unsupported windows XP in my old modded PCs. It's highly useful because a clunker can tell you what redundant loops in your script can slow your program down. It's a best practice in optimizing the speed, efficiency, and memory management of games but is all too often these days to take it for granite because how much computers can handle now. I'm an ooooold school programmer that used to make games for commodore 64 and learning dml with disregard to optimization and limitation makes my hard coded 6502 brain debuff.
In response to ArmyRangers
ArmyRangers wrote:
Error: server is out of date (world compiled for at least version 507). You are running version 506. Please download the new version from http://www.byond.com/download/.

BYOND Error: world file from newer version is incompatible with this server
Do you know how to fix this error?

Its updated and cleaned and compiled

Go to the About link in Dream Seeker or the pager. You should see that it is in fact running version 506, which means your update did not install correctly. Likely what is happening is that you have two separate BYOND installations competing. Find the old installation, get rid of it, and do a full reinstall.
Has the standalone installer bug been fixed? I haven't been able to get it to work since we last spoke about it.
In response to Darker Emerald
Darker Emerald wrote:
Has the standalone installer bug been fixed? I haven't been able to get it to work since we last spoke about it.

Yes, I fixed it, at least for the time being. The problem was that the mydream.exe version being built required the new DLL files. Eventually I want to simplify the .exe so none of that will be an issue anymore.

I think that someone should make tutorial on how to hide their true IP from byond and host it under IP which is not your own. At least when it comes to Byond, there are several people that simply use DDOS tools to bring down the servers that they do not like which gets quite annoying because hosts do not know how to handle it.
It's not really possible to mask your IP if you're hosting something, there'll always be some way for the client to determine the IP of the server it is connected to, if not through the BYOND client through a network monitor. If you're being DDOS'd on your personal connection contact your ISP and take legal action.
Thing is, that certain someone who you probably know as well is using Rage Booter, I do not want to call them out. But that is legitimate datapack flooder of someone's connection and what is worst, there are also several others which I am not sure but could be used too. My question still stands, will it ever be able to do something on byond to completely remove seenable IP from the console or at least mask it, because even if it has that "world2352323" for example when you reconnect it will still show the IP and the port. Maybe if you guys actually remove the seenable port they would not be able to do anything, I have seen it and that legitimate program actually does require port for someone to DDOS.
It would still be trivial to figure out the IP BYOND is communicating with via any network monitor.
Before updating, my Dream Seeker seemed to run fairly well most of the time besides when my computer was under duress, and only certain games over time seemed to inhibit it. Now it seems like the memory leak mentioned earlier may still be there, because keeping a Dream Seeker open for any excess of time (we're talking an hour or two) leads to stuttering that, soon enough, can get so severe that the program must be shut down and started back up again.
In response to RikohZX
As I told Lloyd, I don't know what memory leak he was referring to. 507 fixed a number of 506's issues, but there shouldn't really be any serious new ones. I have been working with Lloyd to track down whatever is slowing down grids in RP Unlimited, which so far appears to be a function of the runtime library rather than BYOND's core (and definitely not a memory leak).
My apologies for assuming, then. I only went off of what someone early on the last page mentioned.
Ocnjak20 wrote:
...


These sort of things should not be handled BYOND level whatsoever. If I'm connecting to somewhere or something, I should have every and all right to determine the location I'm connecting to.

On the other hand, like Nadrew advised... Seek ISP/Legal action as that's the only true solid way to stop illegal cyber activities. Refusing to seek Internet Service Provider/Legal assistance doesn't really justify for additional help on BYOND's end.

Another option is to hide the server from the public until you've located the culprit. This is easily done with a whitelist system.

DDoS attacks will never end, that's the point. As long as there are malicious people there is always a risk of DDoS attacks.

Also, I'm fairly certain the games you're talking about (Dragonball RP clones) have a built-in server monitor that allows Topic() calls from remote Dream Seeker environments. Basically coded-in shutdown/reboot, etc. that the game owner has intentionally placed in. 99/100 times that is what's happening but people are confusing it for DDoS.


ZephyreSyx wrote:
...It's highly useful because a clunker can tell you what redundant loops in your script can slow your program down.

I always have an older computer laying around specifically for this reason, and to be a personal media server too.

Lately my girlfriend has been taking over my PC to play her games. I had a second computer around that's a very old Dell PowerEdge 800 1GB RAM, Pentium 4 2.8 with Hyperthread, and no GPU so it's running 8MB video ram I believe. Games that utilize the transparency feature for interface objects run poorly. Games with terribly designed functions run poorly. Games properly made without the transparency feature run as good as they do on my real PC.
If your game is being constantly DDoSed wouldn't you rather purchase DDoS protected hosting so you can actually play your game?...
With the new Update I seem to not be able to Paste text into byond. Such as URLs or just any outside text. Even the text in byond client and every byond game (Tried a lot of games to see if just host or game) I can copy it but I cannot paste.
In response to ArmyRangers
ArmyRangers wrote:
With the new Update I seem to not be able to Paste text into byond. Such as URLs or just any outside text. Even the text in byond client and every byond game (Tried a lot of games to see if just host or game) I can copy it but I cannot paste.

This is a known problem users have had with Webroot software, which I would guess you're using. The solution is to stop using Webroot in favor of something else.
In response to Lummox JR
Lummox JR wrote:
ArmyRangers wrote:
With the new Update I seem to not be able to Paste text into byond. Such as URLs or just any outside text. Even the text in byond client and every byond game (Tried a lot of games to see if just host or game) I can copy it but I cannot paste.

This is a known problem users have had with Webroot software, which I would guess you're using. The solution is to stop using Webroot in favor of something else.

Well that's an unfair solution. =[

What if they happen to like Webroot?


In response to Lavitiz
Lavitiz wrote:
Lummox JR wrote:
This is a known problem users have had with Webroot software, which I would guess you're using. The solution is to stop using Webroot in favor of something else.

Well that's an unfair solution. =[

What if they happen to like Webroot?

Then they're wrong. Webroot sucks. That copy/paste error has been an issue for other programs too. Unless there's a way to disable that "feature", that's not a program anyone should be using because it interferes with normal operation of the rest of the system.
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