May 31 2015, 6:26 am
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I think we should let the guy have his fucking thread
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This is actually useful. For your contribution, I award you 65K nex.
But I stand by the judgement of Empirez. |
In response to Developous
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Yes, yes.. I almost have enough nex to bath in the blood of thousands of virgin toadlings.
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I like the idea. The first time I ripped a game it was bleach enternity. Only difference is instead of the other rippers breaking the game I was adding new content with keeping the balance it had. Some people just want to break a game and have an op feast. I just never got mine out because I didn't know how to host back than.
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So what they need to know more is -what makes a bad game. But they also don't care enough about their rip to go that far with it
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We clearly need something that breaks most games (BYOND update ofc, language-wise) so that those with a "ripped" source with need to have the knowledge to fix it.
genus |
We clearly need something that breaks most games (BYOND update ofc, language-wise) so that those with a "ripped" source with need to have the knowledge to fix it. We already did back in 2010. It was called TOPDOWN_MAP. Most Zeta rips are currently running at 5fps or less because they think that increasing tick_lag makes the game faster. Most of them are still using TILED_ICON_MAP. Most of them are still using flick() when it's been completely superseded by loop-once animations (long time ago) and the animate() proc (newer). Most of them are still using the BYOND 3.5 interface with colors added to it. Most of them are still using square interfaces. I'd say the language has progressed significantly since most of these games were originally designed, and they've been left entirely in the dirt. |
In response to Ter13
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I was thinking more-so to where the code wouldn't compile :P
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Oh is flick that bad to use? Like I know there's animate. But I've known it for longer so I always use it. While animate I'm really new too. Oh but yea there's the loop once where I do use as well. But meh.
What's the difference between topdown and tiled? That's something I haven't looked into My interface is square but at least I made my own. |
My code I wouldn't want to give to someone lets just say. No cements, and everything is all over the place. But I never plan on sharing it so that's a "security measure" you could say hahaha
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Than there's some code where I wrote at a earlier level so it just has less quality. I'm going to have to re look and redo things later. But for now I think it's more important getting it done. Than I can work on the principles of "which functions do I actually need" and "how do you organize a big project"
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In response to DanteVFenris
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Organizing the source code obviously helps a great deal, if you know what you're doing already.
It's good to think ahead when programming, when you make a proc, try to leave it open-ended. Meaning that even if you don't currently intend to make any changes to the proc, you don't want to have to re-write the entire thing because it's all set-in-stone. For instance, the leveling system in most rips is pretty bad. Commonfound Bleach rip: mob Quick Revision: mob |
i think the bigger problem is, is that there are infact 10 million levels.
And my code isnt as bad as the first, i just have a lot of procs doing relitvley simlair things, sometimes too similair where i should have made it into a proc that could oversee more outcomes. Or sometimes i forget a proc exists, remake it with a different name |
In response to Ter13
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Lol, I originally placed in 100*gainedlevels, then decided to lower the amount given. I'll make the adjustment, though.
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In response to DanteVFenris
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That's a issue with the majority of rips available, people just change numbers around and neglect to scale anything.
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I ran into a weird habit:
powerlevel += 0 I see this everywhere in rip sources. I have no idea what they thought they were trying to do, but it's just spammed all over the place. It's like they thought that DM would just start changing your variables if you didn't look at them often enough. |
Or they misunderstood +=, but I really doubt that. Adding by zero makes a lot more sense to me
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what it sounds like is a rip of a rip. So whoever got the rip edited it and passed it on. Why would this explain that? Well look at this scenario. Imagine I don't want to increase powerlevel a the same way the authour did. What I would do(I wouldn't but I novice) might look at the powerlevel variable where it doesn't want it to increase and increase it by zero. This is because as a noobie they are afraid of deleting lines so they edit instead
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