![]() Aug 28 2005, 1:13 pm
In response to SSJ3Spike
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Are you using the same set as me? Because im getting no problems.
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:*( A dream come true.... still gotta recolor the icons to make it match.
![]() I covered up my code files because developers aren't the only lookers and some newb zeta ripper might identify one of the files and say "OMG THAT IS KOOL". |
Cheetoz wrote:
and some newb zeta ripper might identify one of the files and say "OMG THAT IS KOOL". So you're saying a newb zeta ripper would identify a file? So...the file would be a zeta file? That's not good, not good at all. Hiead |
...The files are very descriptive because I am organized. Like I have certain files for certain things. :P
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There is something you can't do with Linux. MWAHAHAHA! Have fun coding in text files while I am in a masterpeice. MWAHAHAAHAH! >:)....off to bed.. ZZZZZzzzZZZzzzZZzzz
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SomeForum on this subject
It tells you how to do it. I do not promis that that program is compleatly safe on spyware and such, because it is not the same patcher I had. It should be ok, I would recommend someone check it out first. If you want some themes, try DeviantArt, he seems to have a bad link to it. Here is a good one: DeviantART:Visual Styles |
<font color="#0017B2">Cheetoz babbles:
There is something you can't do with Linux. MWAHAHAHA! Have fun coding in text files while I am in a masterpeice.</font> pfft- then you obviously don't hang about in the Linux circles much, eh? nearly all of the available Window-Managers for Linux distributions have skinnable windows/buttons/icons/etc. it's been like that since the late 90's. window-skinning ain't new to any OS made in the last 10 years. granted there are no GUI-versions of BYOND for Linux yet, but that does not stop us from developing games. i'd rather spend more time writing code than look at a pretty interface. i'm also quite comfortable using a GUI-based Linux editor. depending on the machine i am on, i use either HTML-Kit (with a DM filter), or Quanta, or Bluefish, for editing DM code. then i just drag-n-drop the .dm file(s) onto a compiler icon (that opens a little window and runs a shell script to auto-compile stuff), or use the editor's built in shell control to compile the code. the editors are far more flexible and feature rich compared to the built-in DM editor (not that i am knocking that editor, mind you). then it's just a matter of starting up a DD session and connecting to the game via DS. |
Cheetoz.... thats awsome... thanks for helping me setting up dude...
heads high for you XD http://img291.imageshack.us/img291/5403/cheetozman1op.png Gozenko |