ID:1858622
 
I've noticed some people who get upset when their "ideas" get "copied".

I wonder why that is considering very few ideas are original.
Most people have already had your ideas about a game at one given time or another-being unaware of it doesn't mean it hasn't occured. As well as the fact that no person is perfect, so there are people who have thought of better things than you are even capable of producing and even still, people who are, in some aspects better than said person.

Being that this is a community- I feel it should help better others, help improve the process of making games, not hinder them. There's far too much "you should do this, or give this up, make this not this" type pandering. Let's get to the purity of making games, any games and good ones.

Don't hoard your ideas..because honestly it's not original anyway. If it's not original, you need other eyes to refine that idea until it becomes unique. And from that unique aspect something else may be born.


That being said,welcome to the IDEA Cache.
This is specifically for features people could use to improve their game concepts.

We should have a place where everyone stock piles ideas and features that can be added to potential future games- free knowledge will improve the quality of games that are being produced.

It could be any genre, and any type of feature :

This is that place so it's pretty simple, if you wish to contribute comment in this format.

Genre(s):
Feature(s):
Optional(how to implement):

It could be about anything. Big or small.
Let your imagination run wild.
This is one of my biggest pet peeves when it comes to the Classified section of the forums. You can tell when people have an idea about what they're doing based on the kind of information they release about their game. It honestly makes me laugh a little when these kids post on here, "TOP SECRET; WILL DISCUSS DETAILS IF HIRED", yet they wonder why no one responds to their ads...

First rule of advertising, make it as clear as humanly possible what it is exactly that your advertising. A "game" is not an applicable answer.
In response to Solomn Architect
True. I feel the only thing that should really be kept secret are things that are unique to the game. It's one thing if your game has unique gameplay mechanics, but for the most part what is unique about a game is how well you can craft a player's experience.

There are many games with tons of the same aspects that present them in a different way. For instance Minecraft. People have been collecting and building things in games for years.

House and city crafting isn't really something new to gaming at all. People enjoy mine craft because of all the simple elements placed together that make a unique experience.
I like the concept. Squidi's 300 is one of my favorite places to go to look for ideas.
Well damn. Flick you just basically added 300 ideas to the post. You sir, have won the internet in it's entirety for the day. (Central time)
In response to Flick
Flick wrote:
I like the concept. Squidi's 300 is one of my favorite places to go to look for ideas.

Thank you so much o-o
The players will eventually play it so no point in hiding it. Is someone is inspired by someone's else's idea I see no problem with that. The better game will see better profits. If they use your idea in a better way and because of this get more players than its your fault for not being on the other persons level.
In response to DanteVFenris
I agree with that to an extent. I know many people who will wait until you release an idea, then figure out how to improve upon it, then add it into their game.

At what point does that line blur and you become just another person stealing someone else's IP? of course, you could then just look at their work and improve your own even further.

It's just a matter of getting over that stigma I believe.
Like if for instance someone tried to copy my game. They can sure as hell try but sense i plan to alway add in new features and story they'll rather a. Always be playing catch up. Or b. Diverge from my ideas entirely at some point and split off to be unique. Neither of which I would be angry with.

Copying is just a form of flattery.
Wether they copied my ideas or not the game market already has so much competition that Id hardly notice one more game. Though maybe I take my byond game to seriously.
In response to Avidanimefan
Avidanimefan wrote:
At what point does that line blur and you become just another person stealing someone else's IP? of course, you could then just look at their work and improve your own even further.

For the most part, it's when you are using names, graphics, or other copyrighted/trademarked content. Gameplay isn't copyright eligible. Human looking aliens with yellow hair shooting energy blasts is fine (although that might get challenged if the graphics are too close). Super saiyans shooting kamehamehas is not.
In response to DanteVFenris
No you don't, I think byond games should take themselves more seriously and not just develop for kids, but anyone. Byond has that potential.
In response to Flick
Just got the next best game concept.
$Win
In response to DanteVFenris
DanteVFenris wrote:
The players will eventually play it so no point in hiding it. Is someone is inspired by someone's else's idea I see no problem with that. The better game will see better profits. If they use your idea in a better way and because of this get more players than its your fault for not being on the other persons level.

But if you don't share/give your ideas out you won't have to be in competition with someone thats just copying you as they won't have any ideas to begin with... no one should give out their ideas people shouldn't even show off the art that'll be in their game, to many copy cats or people tryna duplicate styles.

Working/creating a style takes a awhile and when someone just comes along and copies it its quite annoying... whats even more annoying is when you pitch an idea to someone they say its retarded or dumb then weeks later they pitch your idea with a few tweaks that make no sense.
In response to Southend_boi
While I agree, the reality is that people who lack the motivation to come up with and work on their own concepts also are easily swayed, and most likely will never complete a project because of it.

They often make games of very little depth, if they even get around to making a game at all.

An idea that is unfinished or has never seen the light of day is pretty much the same-a dead concept either way.
In response to Avidanimefan
Yea that's exactly why I don't mind copy cats. They lack the motivation as the authour as its there baby not the copy cats
I like to hold on to my best ideas for stories and gameplay, because the surprise factor is important, considering how unique they are. I fear that if I were to share my ideas, someone would use them in an awkward and unpredictable way, which could potentially lower the value of the unique qualities of my games. However, in the event that I have manifested my ideas into working games, I wouldn't really care what other people do with the concepts behind them, because my games would be the ones that represent the first impressions of the ideas.

I'm not trying to discourage any of you from sharing your ideas, especially if you never plan to use the ideas yourselves. You should never let good ideas go to waste. I think it's an unfortunate reality that most good ideas are unintentionally lost, for various reasons. This applies to everything, not just games.
In response to Flick
Flick wrote:
For the most part, it's when you are using names, graphics, or other copyrighted/trademarked content. Gameplay isn't copyright eligible. Human looking aliens with yellow hair shooting energy blasts is fine (although that might get challenged if the graphics are too close). Super saiyans shooting kamehamehas is not.

Flick's got this: things like the title, art, music, sound, title, story, and characters can fall under copyright protections.

On the other hand, gameplay mechanics can be subject to patents. Offhand, I know that the Karamari Damacy rolling ball has been patented by Namco. Bioware has patented the interface used for conversation, including the choice of multiple drilled down options and the generalized locations of types of responses.

An example of companies pursuing this (and the folly of patenting certain mechanics) is The Simpsons: Road Rage. Sega had successfully copyrighted the mechanic of picking up and dropping off passengers with the aid of an arrow indicating the direction to go for Crazy Taxi; The Simpsons: Road Rage utilized a very similar system. Sega filed a lawsuit, which they won for an undisclosed amount.

That said, patents are more difficult and more costly to file.
An example of companies pursuing this (and the folly of patenting certain mechanics) is The Simpsons: Road Rage. Sega had successfully copyrighted the mechanic of picking up and dropping off passengers with the aid of an arrow indicating the direction to go for Crazy Taxi; The Simpsons: Road Rage utilized a very similar system. Sega filed a lawsuit, which they won for an undisclosed amount.

We're in desperate need of patent reform. There are certain expressive mediums in which patent should absolutely not apply in that it is far too easy to stifle innovation with bad legal precedent. Technically sharing data across a computer network have been patented.

Guess what guys, BYOND is violating this patent. Pack up, go home, it's over. No more internet-based applications. AIM and MUDs for life.

http://www.tomshardware.com/news/ MMORPG-PC-Game-Patent-Infringement,8674.html