ID:185850
 
207 people on DMO omg.

PS. we have screenshots as well.
FFL once had 301 people at one point after a major update.
In response to Nadrew
lol really, I would love to see a screenshot if you took one, I would love to see that?
In response to Zoltor
I didn't think to, it was a year or so ago.
Well, it's good to finally see a game go over 200+ people but i wish to see even more because games like DMO really deserves more than that. Here are my opinons:

DMO: 100 servers/+500 people per server

Proelium: 100+ Servers/ 300+ people per server

Dragonball Elysium: 20 servers/ 200 people per server

Mystic Journey: 210 servers/+800 per server

That would be BYOND at it's best.
In response to Zoltor
Zoltor wrote:
lol really, I would love to see a screenshot if you took one, I would love to see that?

Nadrew wouldn't be one to lie. Maybe piss a few people off... but I don't think he would lie. Also FFL was rather popular back in its earlier releases... before everything went to hell.
In response to Divine Apprentice
Psh, Dragonball Elysium is a Zeta rip at heart.
In response to Kalzar
That may be true because Majins and Mystics WAS infact zeta and if i am right MMR was either coded off of the MM source or it was just plain coded from scratch but i believe it was coded off of the MM source.


(EDIT: Btw MMR is Elysium if you didn't know lol.)
In response to Divine Apprentice
Well, I' the only one who can support a DMO server with over 100, for multible days, but your scailing looks right.
In response to Asguard
I didn't mean it as if I thought he lied, I just would love to see that lol.
I heard Nerd recorded 229 People On NO One day....Too bad he's not around to confirm it...
In response to Divine Apprentice
Divine Apprentice wrote:
Proelium: 100+ Servers/ 300+ people per server

That, my friend, would be the most crowded game of Proelium ever.
In response to Vortezz
Lol, i know.
In response to Divine Apprentice
DMO host can barely host 50+ players without major lag. So I highly doubt other games of that list are efficient enought to meet those standards with out massive moaning.

~Frailen
In response to Frailen
Depends. If you hosted a game - any game - on a server farm with an ISP-grade connection to the internet, it would probably run quite well with a thousand players or so. =P