Okay, I'll bite.
My first BYOND project was called Goop, basically designed as a proof-of-concept for a very special type of multi-tile mob. The most interesting aspect of it was 1) developing 47-state autojoining, which I did independently before somebody turned me onto Pmikell's startlingly similar but superior solution, and 2) figuring out which parts of a blob can be moved without breaking integrity. Ultimately the project had no game direction, so I abandoned it.
Movement wasn't bad. The engine was actually rather superior in many respects to Shadowdarke's BLOB developed a year later, but since it never had a real game behind it, it couldn't go anywhere. So I moved onto another proof-of-concept, a little something about developing random maps for a conquest-type game. You may have seen that one around. :)
Lummox JR
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In response to Calus CoRPS
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Calus CoRPS wrote:
I spelt it like that for a reason. Eliet was a race of humans I made up for the game... *sequel. >:| |
In response to Elation
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Ah... Well.. I believe my first project was Phoenix Quest.
(Note: Phoenix Quest has gone through over 20 revisions) It was simple, used RPG Maker 95 grahpics I believe, and was VERY basicly (had doors where you had to right click to open, simple statpanels, etc.). I wish I had that version, but sadly, my PC crashed about a year after, and all PQ versions up to that poin twere lost. I only have ONE old version of PQ (which is only the .dmb) I'm not sure what to do with PQ right now. |
Hmm...My first project was actually a Zeta rip. But I've LONG gotten rid of that. My first REAL project that I made from scratch was called Magical Realm. It's still on my computer too, every now and then I go back and look at it just for fun. I was going to remake it once, but I just changed my mind and went on to other projects.
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In response to Flame Sage
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Flame Sage wrote:
Ah... Well.. I believe my first project was Phoenix Quest. Actually, Don't ask me how I got it but I do have an older version of PQ if you want it :). |
In response to XzDoG
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My First project was a Death Mansion, a really...badly done click and find. With riddles and all that. "Bosses" that you had to do various things around the room before the timer went off, etc. Really badly done. Come to think of it...I think I might remake it after I'm done with Regen! >=D
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Fine, I'll bite. >:(
Allow me to introduce the main reason why some people just shouldn't make games. http://members.byond.com/Sarm/files/Shooter.zip Problem 1 - I had to rip Shadowdarke's projectile demo because I was too inept to make one myself. I also had to "borrow" the basics of random variables to make a character appear anywhere on the map. Problem 2 - I never got around to making a character respawn. It just boots you (deletes your mob) if you run out of hits. On the upside, I made a lil' candle object/turn that I was proud of for an entire 10 minutes. Just bump into it to light or snuff a candle, and it illuminates the surroundings (with varying brightness!). Also, when I was first figuring out how to make a projectile reflect off of a wall, I came up with a freaky bug. Shoot a wall, and the walls shoot back at you! I eventually rediscovered the bug and "added it as a feature", but the old version of the bug wouldn't stop shooting fireballs until the game crashed. Shooting a fireball illuminates the path it travels, and does 1 damage. A secondary projectile stays hidden in the darkness but only does .5 damage. All projectiles bounce off of something (other than a mob) exactly once. If you're shot by any projectile (other than the fireworks bug) your screen rotates 90 degrees. And the wall edges stay normal. Oh yeah. :D Edit: Don't worry. Karma came back to sting me with a cattle prod. I'm in a C++ programming class! |
In response to digitalmouse
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I was playing around with the server/server model last night. I have little 'ship' servers that move around the 'universe' server. I'm too lazy to work on it properly though. Especially when I've got an OGRE to worry about.
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My very first BYOND related project released was Text City Simulator. Version 1 & 2 (2 is the Current) are the only two released but ended up rather buggy, Version 3 is still in production I'm afraid. Due to that reason, other projects are in production.
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In response to DarkView
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that reminds me- i need to finish that email reply to your last OGRE-related email. :(
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->Calus CoRPS<-