Here's what you need:
- A BYOND key and software (not much of a problem here!)
- An instant messanger (specifically, AIM, Jabber/GTalk, MSN, Y!M, IRC, or ICQ)
- An interest in social gaming, trying new things, and having a good time. If you're a "solo gamer" or a "power gamer", DnD is probably not for you.
- A little sense of humour and a littlepatience. DnD is a game where people make mistakes, and mistakes are no problem if everybody is cool. If you're a hardcore gamer who feels lost without strict rules and ultra-balanced gameplay, you might be uncomfortable in the try-this, try-that style of DnD games.
What you might think you need, but don't:
- Money. The game is free to play, and most of the basic rules are free under the "OGL" (Open Gaming License) so you can view them online.
- Knowledge of Dungeons and Dragons rules. Rules are something you can learn along the way. They really aren't that important to the players; it's your job to decide what your character does, and my job to use the rules to decide what happens.
- Previous Dungeons and Dragons experience. New players are welcome, and anybody with the things listed above can have a blast playing!
If you're interested, please post here, send me an email (piratehead care of gmail dot com), or otherwise contact me.
Game information for previous DnD players:
Characters are negotiable. That means you can be pretty creative with stats, class traits, races, etc. The party will not start higher than level 5, unless everybody is an experienced DnD player and we decided to run something with really high power.
The setting is standard DnD fare. Backstories are important to give everybody footing in the world, and I can help people with that sort of thing.
Anything printed by Wizards is basically fair game. Things you come up with yourself are fair game if I approve them. I'll approve things that I think can be fun, and that don't break game balance (and thus the fun).
I used to play in a group that uses the GURPS system for almost 2 years, before the group broke up.
I am an avid role player and I think the best kind of role playing is in groupes.
What I do not like are people who do not take it seriously at all. I enjoy screwing around as much as the next person, but when a player disrupts the entire game, I get pissed.
Having fun should blend in with the game and still not take away from the main plot of each scenario but add to it. I used to play with this GM who would randomly do stuff out of know where, that had no place in our current game. He also played a charater (Which I think GMs should not do) and whenever things didn't go his way, would use his GM power to change the out come. Not right.
If this is a semi serious thing, count me in.
I am not fimiarl with DnD systems, so you or someone else will need to help me and teach me.