ID:185254
Mar 21 2006, 2:12 pm
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Hey, I am interested in possibly making a game with it's own client. Anyone here ever played Ragnarok? Something like that would work great. I am wondering what type of programming language and or programs I would need to do so?
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Mar 21 2006, 2:54 pm
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C++/C most likely.
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In response to Sniper Joe
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Isn't Ragnarok like 3D?
So that means you'd have to have lots of sprites in all sorts of angles. |
Most of the real, full programming languages. You will want use of DLLs, sockets, and you will want plenty of speed if you expect to have a lot of players and/or anything more complex than what you have here at Byond by default.
As was already said, C/C++ works wonders, but only if you're willing to give up all social interaction, climb back into a cave far enough that you'll never see the light of day, and spend all of your time meditating solely on your C or C++ studies. Sacrificing your friends or family to the computer programming lords doesn't hurt either. Seriously though, if you're serious about the programming C/C++ is a good choice, but there are also plenty of others. Heck, even VB will work. |
http://www.blitzbasic.com/ Is a good game engine, this will do alot of the grunt work for you and make it alot easier to understand, but honestly like Loduwijk said, it will in fact take a massive amount of dedication to make a game of this sort.
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In response to Loduwijk
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Loduwijk wrote:
Heck, even VB will work. Ewwww. *shudder* I recommend Python as a good intermediate language, especially if you already know DM. Progressing to C/C++ after Python might be a bit easier to handle; Python is a lot nicer to program in. Still, if you think you can handle the dedication and smarts needed to dive straight into C/C++, go right ahead! There's no real reason why you can't learn it straight off if you want to. |