Cursed Luck

by DanteVFenris
Cursed Luck
A story about the unluckiest man alive
ID:1850449
 
Like ussually im just keeping myself and everyone who cares updated when a complete a goal.

Quests are now finished.
-each quest has two modes. easy or hard
-easy: do an action for the specified number of times and get a green reward

-hard: enemies may have stat boosts(undecided), you require triple number of times than easy, restarts when you die, restarts when you heal using grass items, restarts if you join a group. Only way to heal is with fish or partner. This rewards blue items.

A guy with a quest

 photo quest1_zpshk0wznrr.png

Clearly notifies you through increments of the quest.

 photo quest2_zpsmawxozmf.png

Reward at the end, holding above your head legeng of zelda style.

 photo quest3_zpshncci8f0.png

Other changes.
-clothing dyes are now actual items and require currency
-increase currency drop for increased leveled enemies.
-levels appear above enemies head for initial attack
- made economy - so hair stylist, buy dyes, buy items, buy powers, buy class caapsule.
-made the dye green


NEXT
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Intro cut scene or dungeons