ID:184
 
I've been working on the last unfinished game mode for Scream of the Stickster II, Capture the Flag, and just finished a rather interesting test of the team capabilities and bases. Presently, whenever someone is killed on their own base, they are merely stunned instead, for 15 seconds. This way, opponents will be able to nab flags without a just-respawned player nailing them.

The problem then becomes, though, how do you deal with TKers (or team-killers as they're commonly known)? These sniveling little rats will stop at nothing to screw up a game, often for no reason.

The best thing I can think of is something similar to the classic game's negative point system, where a player who kills their teammate gets a negative score (in this case though, not displayed) and then loses some abilities. Perhaps best would be that if a player commits two TKs in a certain time period, they go rogue and are no longer part of that team. Yet this way lies madness, since so far CTF mode doesn't even contemplate the possibility of rogue players. How would they be involved in the game? How long must they wait to rejoin their team, if possible?
If killing teammates is that undesirable, why not just make it impossible? Or give the host the ability to admit/ban/boot players?
Give the host the option of enabling or disabling friendly fire. That's how most FPS handle it.
After a certain number of shots/hits, if a player is above a certain percentage of damage caused to team-mates, kick 'em for 5 minutes or so.
Do something like in Halo 2. You can eject TKers from the game if they TK 2 times in the match.

Also, maybe you can make it force even teams, and that once a game starts, nobody can join the battle until the game is over. Each game lasting 10 minutes?

And Guy- it can be made impossible, but I think that Lumms wants to make it more realistic by people accidentally blowing off another teammate's arm or something.
What if you disarmed the person who attacks team mate?

During the time they are disarmed, they become a neutral player and can be attacked by anyone without penalty. Nobody will know which team the player is on so they will all just blast that player at first site.

Perhaps that player has to run to the middle of the map or enemies base in order to re-arm.

Perhaps they get disarmed, and have to capture the enemy flag before being allowed to have a weapon again.

Perhaps if you die your out for the round and same thing goes for damaging a team mate. This punishes the accidental and intentional tk's.

If team attacks were a fraction of the damage, then you can punish based on total damage instead of just 1/0.

Off-Topic..
When I played scream of the sticker for the first time, I was really impressed with the AI and creepy feeling I got from the game. The scream getting louder as it approached was a great way to reach out into our senses. Now I'm trying to think of ways I can incorporate that sensation into my games. :) Well done.


The stuff with volume and echo will be a lot easier once that capability is incorporated into BYOND. For now we just have basic FMOD support, but since FMOD is now supported, more and more good stuff will follow.