ID:183925
 
well im making a fighting type rpg and these are some parts of a character base i am making i need a little help or tips for the feet becouse the seem a little odd maybe to big? any tips that would make them look better?

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note:
on the right is the character punching to the right >
the other is the base just standing
First off you used pillow shading taking in no reguards what physical features on the human body affect how lighting look. IE, pecks, muscles, nose, etc. Additionally you made him too bulky in my opinion. Try shrinking him down and adding a shape that looks more homonoid. I'm sure other people here will post spriting libraries, i know of no good ones but most people post really are good. Good luck, it's not a terrible first icon. Mine was way worse.
In response to Darkdemonrad
well i was asking how i could make the feet better i dont want to cahnge the character and its not my frist icon

and i dont want it to look real
In response to Boraken
Well the feet seem to look the best out of the whole icon. As for the pillow-shading, whether or not you want it to look real, you shouldn't pillow-shade. Pick a point of light (I usually do directly above, whether or not that is good) and shade from that.

Feel free to keep the proportions the same. I kind of like it that way :D
In response to LastTroubadour
pillow-shading is an icon style.
You should say one icon style is bad just because it's different.
i've always thought that the quality of individual icons doesn't matter much, at least not compared to the consistency of all the icons. because of that, its hard to critique just a single icon.

even if this icon doesn't look great, as long as the rest of the icons in the game have the same look then it should all look fine. if you made this icon a million times better but then put it on top of RPG maker turf icons, it would look terrible.

the head is way too large and the legs are way too short, so you're obviously not going for a realistic look here. there's nothing wrong with that, but that means that i don't know exactly what kind of look you are going for. is this the kind of look you wanted? if so, its a good icon.
In response to Flame Sage
It stylistically looks the worse in most peoples opinions. You normally see people who pillow shade getting yelled at on here. I'm suprised it didn't happen here.
In response to Darkdemonrad
I think the sprite looks fine for it's style. And honestly, I think the feet match it well.

It looks like you are trying to go with a Chibi style of sprite work here, and it works pretty well.

About the pillow shading thing. People who complain about that tend to really annoy me.

Sprite art, is like any other kind of art, and styles are going to change with the individual. Just because you don't like one style, does not mean it is wrong, or stupid. People need to start to realize that and get over it.

Yeah in some instances, pillow shading is going to go look BAD depending on what the art is or about. But here it works perfectly fine.
In response to Revenant Jesus
Obviously everyone's not entitled to their opinions.
"About the pillow shading thing. People who complain about that tend to really annoy me."
"But here it works perfectly fine."
And obviously my opinion thinking otherwise is wrong. Good point Jesus.
Just the shape of the head and how the shape doesn't change for the profile is what really stands out for me. And the shoulders seem pretty relaxed, but maybe that's what you're going for.
In response to Darkdemonrad
I don't know, I actually really like it. It has a nice cartoonish look to it.
In response to Lord of light
well now that i look at my stuff all my stuff looks cartoony
i tryed the other day drawing somthing in a different style but it ended up with the same cartoony look i guess that just how i draw here are some older icons i have on my other game i have been working on.
I use pillow shading alot because in some cases it can look very nice.

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In response to Boraken
Boraken wrote:
I use pillow shading alot because in some cases it can look very nice.

Well, my two cents: You're not really pillow shading.
What you're doing is a lot closer to what St0ven would call reverse anti-aliasing, which is a technique for softening pixel lines and shapes from the outside in. It usually only has a few shades transferring between, in this case, the dark (or light in other cases) outside of a form to the light (or dark) inside:


Pillowshading is often picked on because it's a procedural gradient fill and, therefore, done by the computer instead of the artist. Not that there's anything wrong with that really, but it's often associated with not knowing a better way or, even worse, taking the easy way out to do your shading. It usually has many more shades from the outside in, something like this:


I'm not exactly sure which programs have a shade/pillow shading tool (I know Graphics Gale and Gimp don't). I will say overall it's not the best way to shade an icon/sprite usually.

But, like I said above, Boraken, I think you've actually got some RAA going on there.
Otherwise, I like the style. It does remind me somewhat of <s>Cavern's</s> The Conjurer's ([EDIT]: not Cavern, The Conjurer (apologies to both) ) stuff, tho (mainly the eye's and head). So you may wanna make it more distinct just for the sake of finding your own style). Or not (You may not have even seen his/her stuff or you may both be drawing from some common source I've never seen). It's up to you.

Two side notes:
I'm not really sure why this was moved to community, since pixel art creation has just as much to do with BYOND as code creations do. Bad call, IMHO.
Something went horribly awry with the thread move and we've got about 11 clones of this thread in creations now.
In response to TheMonkeyDidIt
why did it get moved did i put it in the right stop?
also where can i see some of cavern's work are they cartoony? or similiar to my ones?
In response to Boraken
Boraken wrote:
why did it get moved did i put it in the right stop

I'm not exactly sure why it was moved. Up to this point, I've never seen a pixel thread moved to community.
I'd love to hear the explanation from the mod, tho.

also where can i see some of cavern's work are they cartoony? or similiar to my ones?

Sorry. My error. Not Cavern (sorry, Cavern).
The Conjurer would be the one I was thinking of. I'll edit my post above.
You can see his/her work here.
And, on a second look, really the only common elements are the vertical black line eyes and RAA. So, maybe not so much as I had thought.
In response to TheMonkeyDidIt
yea i remember those character in fact i posted on that post im near the bottom i think i even posted a early form of one of my characters because they had some similarities
but those icons he/she made are same type of thing i am doing i like how cartoony icons look.
In response to TheMonkeyDidIt
TheMonkeyDidIt wrote:
I'm not exactly sure which programs have a shade/pillow shading tool ([...]Gimp [doesn't]).

It sure does!

Use the Magic Wand Select (Z) to choose a hollow area in your model. Select the Gradient tool (L). Then, under Tool Options, find the "Shape" selector and change it to "Shaped (Spherical)", "Shaped (Angular)", or "Shaped (Dimpled)". "Shaped (Spherical)" is basic pillow-shading.

Made in all of fifteen seconds:



He's a gorilla. I think.
In response to Jtgibson
Jtgibson wrote:
It sure does!

Ack! So it does.
Well, there ya go: one more tool to use/not-use as you require.

Use the Magic Wand Select (Z) to choose a hollow area in your model. Select the Gradient tool (L). Then, under Tool Options, find the "Shape" selector and change it to "Shaped (Spherical)", "Shaped (Angular)", or "Shaped (Dimpled)". "Shaped (Spherical)" is basic pillow-shading.

Well, hand 'em the crack pipe, why dontcha, JT? :P

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He's a gorilla. I think.

Spectral Force Gorillabot 3k, Go Go Go!