Item
set_flags()
set_state()
pixel_move()
move()
set_pos()
check_loc()
movement()
ID:1839112
![]() Apr 23 2015, 7:25 am
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I'm using mob as the parent_type to govern my item system so the items can have gravity while they're outside of the player's inventory. This way, they can pop out of enemies and drop to the ground, and enemies killed in air won't have inaccesible loot. Unforunately, I've yet to find a way to get both a working inventory item as well as a working gravity item to work side by side. I've only been able to achieve one or the other, depending on whether or not these procs are running as the usually do or suspended:
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![]() Apr 23 2015, 12:16 pm
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Why not objects ?
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