Hey all you D&D nerds, whip out your modules and rule books, i've got a question about climbing and the item used to modify climbing, pitons.
Now, I know pitons take a minute to install normally, but I have +17 on my climb check at 4th level, wicked, i know. Anyways, I know that minute can be moved to 30 seconds with a DC 10 or 15 check, which wouldn't even matter for me. Though, isn't there a DC 20 or 25 check that allows you to install them in a round and free action, or something? I just need this double checked.
There's an epic battle coming up, and I can't gamble falling with a DC 25 which would be lowered to 8, i'd much rather have it at 3. So, my course of action would be modified to sneak in and install, pre-battle if this was an issue.
Thanks for reading, all answers are appreciated.
Darkdemonrad, playing the bugbear, Shmee
ID:183574
Jun 27 2007, 2:30 pm
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In response to WarLin
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Pitons, are like insta footholds.
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In response to Darkdemonrad
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Ah, well then, I'm guessing if you rolled your 10 to 15 which as you put it, the item should do what its made for. I mean, that IS how it works....
Unless your DM thinks his linear plot is too good for your creative thinking... that bastard... |
In response to WarLin
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Insta meaning 1 minute normally, then DC checks for quicker installment. That's 10 rounds, no way i'm going to sit through 10 rounds of inacction when I can shoot using precision shot. It would just be nice to have a +8 BaB for two arrows a round as opposed to +5.
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In response to Darkdemonrad
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usually the best source of help would be the DM in your campaign or adventure where the pitons would be used. he/she/it can decide how best to determine chances of success/failure far simplier than going through the rigamarole of stat mod'ding.
some of the best D&D sessions i've taken part in (as player and DM) used the least amount of number-juggling and dice rolling. |
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I don't think I remember installing anything in dnd.