Numbered Steps to Reproduce Problem:1.Host a buggy game???
2.Wait for Dream Daemon to shut itself down.
Code Snippet (if applicable) to Reproduce Problem:
Not Applicable...any code that generates a runtime error will work fine.
Expected Results:Dream Daemon not to shut down my server.
Actual Results:Dream Daemon shuts itself down.
Does the problem occur:
Every time? Or how often?Every Time
In other games?Not Applicable
In other user accounts?Yes
On other computers?Yes
When does the problem NOT occur?When you have a project without(any or a lot of) runtime errors?
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
1282 and below never did this to me even after hosting for 2 days straight, 1283 did this to me in under 2hrs
Workarounds:Unknown
The message I got was ***Shutting down after encountering too many critical errors
I don't know if it was caused by buggy code or not, but I get the message,
Warning: further proc crash messages are being suppressed to prevent overload...
I do get a lot of runtime errors in the code, this is Rise of Heroes, and it's simply buggy the way it was coded, but I can't be bothered to fix it in a day just so that the server will stay up.
Dream Daemon should never stop hosting the game, even if there's a billion runtime errors, it's just bad practice. Of course it's not good to have all the runtime errors, but it should do as it does now showing errors and suppressing them when it gets to be too much while also continuing to host indefinitely.
Unless this was caused by another issue I'm unaware of, in which case I am on it by doing further testing.
***If it turns out not to be re-producible right away, please give me some time(a few days) so I can figure out some exact steps to re-production and further ensure the cause is what I think it's or figure out the real cause of the issue.