ID:183423
 
Couple things -

Will this allow for smoother gameplay, allowing the creation of non "jerky" side-scrollers and shooters?

Will people with old PC's w/out OpenGL be able to use BYOND 4.0? Also, can you disable it?

I'm also sure that the OpenGL is used strictly by Dream Seeker, so there's no chance DM developers could tap into it and use 3D acceleration, right?

~Kujila
Kujila wrote:
Couple things -

Will this allow for smoother gameplay, allowing the creation of non "jerky" side-scrollers and shooters?

No, because we still have a 10 FPS limit. BYOND is really not suited for sidescrollers.

Will people with old PC's w/out OpenGL be able to use BYOND 4.0? Also, can you disable it?

Yes and yes.

I'm also sure that the OpenGL is used strictly by Dream Seeker, so there's no chance DM developers could tap into it and use 3D acceleration, right?

BYOND has no 3D support and never ever will.

Lummox JR
In response to Lummox JR
Thanks for the answers :)

One more ;)

If OpenGL is disabled, will the sprite scaling feature be disabled?

And can skins be forced onto users that are playing your game, as to use it as an interface, or can they change it at their leisure?


Ok, that was two more :P

~Kujila
In response to Lummox JR
Lummox JR wrote:
Kujila wrote:
Couple things -

Will this allow for smoother gameplay, allowing the creation of non "jerky" side-scrollers and shooters?

No, because we still have a 10 FPS limit. BYOND is really not suited for sidescrollers.

Will people with old PC's w/out OpenGL be able to use BYOND 4.0? Also, can you disable it?

Yes and yes.

I'm also sure that the OpenGL is used strictly by Dream Seeker, so there's no chance DM developers could tap into it and use 3D acceleration, right?

BYOND has no 3D support and never ever will.

Lummox JR


And why not?
In response to LilMain
LilMain wrote:
And why not?

1) BYOND Staff has no intention of making 3D support possible.
2) Even if there would be 3D support, it would be very very difficult to use for even the oldbies of the community.
3) The inherent 10 FPS limit blocks 3D support at least for now.

-- Data
In response to Android Data
That, and BYOND is inhabited mainly bu oldies who grew up with Nintendo and the like, and see this new 3D stuff as of the devil ^.^
Just kidding, but yeah, when 3D is possible, people start putting too much effort into graphics rather than gameplay.
In response to Android Data
I don't much care about 3D, but a fancy particle effects system and no limit of 10 FPS are what I want ^^

~Kujila
In response to LilMain
They are stubborn old farts. Thats why.
In response to Revenant Jesus
Because, y'know, going to all the massive effort of adding a 3D engine and the client-side support it would require would be a great idea when absolutely nobody would use it.
In response to LilMain
It would require more effort to try and fit 3D functionality in BYOND than it would be to just make an entirely new suite. Besides, why waste the time when another language would be much more faster and suited to 3D game making? I bet it'd require the same amount of effort for you to make it in this new hypothetical suite than it would in C++.

But, I think any programming language that translate into bytecode to be read by a virtual machine is dumb or otherwise too slow to be making 3D games in.
In response to Jamesburrow
Jamesburrow wrote:
when 3D is possible, people start putting too much effort into graphics rather than gameplay.

Pfft, who are you kidding? We don't need 3D for that!
In response to Foomer
Meh, unfortunately you have a point >.< I guess its just worse in 3D because there is such a higher standard for graphics and so much more than can be done, lol.
In response to LilMain
Because they never intended BYOND to be 3D and it would make BYOND a lot more complicated. Right now, BYOND is perfect for newbies who are interested in game development. Plus, you think it's hard to get people to make their own graphics now, think about what will happen when they're forced to use a 3D modeller like Blender.

If you want easy 3D, use Torque.
In response to Kujila
DeathAwaitsU made an article on http://members.byond.com/ProgrammingArticles that explains how to scale without OpenGL.