In response to SuperSaiyanGokuX
I don't see the point in playing a game to collect powerful cards, only to be told that you can't use it. It is stupid. Especially with collectible card games, there is always a way to get around one card or another with some sort of other tactics, add in the fact there is always that small portion of chance, that you won't ever even draw such a card, I don't see the point, sorry.
In response to Revenant Jesus
Revenant Jesus wrote:
I don't see the point in playing a game to collect powerful cards, only to be told that you can't use it. It is stupid. Especially with collectible card games, there is always a way to get around one card or another with some sort of other tactics, add in the fact there is always that small portion of chance, that you won't ever even draw such a card, I don't see the point, sorry.

Well YuGiOh has something called Priority, and it made those 3 monsters VERY cheap when used with some other cards, there was a common trick that automatically won the game. Also they try to prevent cards that give 'advantage' for no cost from being used, due to they're so powerful. Even without it, it's very very unbalanced. I've seen a deck CONSISTENTLY draw HALF of the deck in ONE turn.

There was one Insta-Win strategy that was FORCED to be banned.

1: Activate a card called Giant Trunade, returning all 'defensive' cards (Traps) to the hand. Have a card named "Sangan" on your field from a previous turn.

2: Activate the card graceful charity, discard a monster of the Darkness Type and of the Light Type.

3: Remove the Dark and Light Monsters, summon "Chaos Emperor Dragon" and pay 1000 HP (LP) for it's effect, sending everything to the graveyard, hand and field.

4: Thanks to "Sangan" is effect, you get the monster "Yata Garasu", which, when it attacks the enemy's life points directly, prevents them from drawing. Thus they are stuck with 0 cards in their hand.

Insta-Win...
In response to Latoma
So what? Big Deal, I don't care what people think are "cheap", because those are good ways to win. You could go on and on, talking about how one way or another might be cheap. Besides, you already proved one of my points, in order to even achieve that effect, you are going to need like what? 3 other kinds of cards to even do it? A small part of chance is involved with that. Even if you wanted to do something like that, you would need to have those cards, even before you were able to do it.
In response to Revenant Jesus
Revenant Jesus wrote:
So what? Big Deal, I don't care what people think are "cheap", because those are good ways to win. You could go on and on, talking about how one way or another might be cheap. Besides, you already proved one of my points, in order to even achieve that effect, you are going to need like what? 3 other kinds of cards to even do it? A small part of chance is involved with that. Even if you wanted to do something like that, you would need to have those cards, even before you were able to do it.

You don't get it, there ARE guaranteed, no argument, instant First-Turn victory decks in the "Traditional" (No bans) banlist. I encountered at least 2 in my life. It doesn't matter who goes first, moment those decks draw their hand, they WILL win. It's impossible to counter because they got enough draw power going on to guarantee it goes off. The only way to even 'stall' the defeat is to go first, and mill your deck up to 16 cards in the graveyard at LEAST, or by some miracle pray that they don't draw that S/T (Spell/Trap) destruction, then again between like 6-12 cards that does that, it's EXTREMELY unlikely it won't happen.

That isn't cheap, that's plain dumb. Those Street Fighter charas he mentioned would be about the same. If they pull their stuff off, you're as good just giving up.
In response to Revenant Jesus
Well, just remember, they don't tell you what character or what card you can't use right before the match, they give you ample time to change your deck or think about a different character. You have plenty of time on your hands, and unless you seriously suck without those individual cards or that one character, you can still win.

Here's one from Yu Gi Oh: There's a magic card that makes you win. There's no stopping the actual effect, in 20 turns (10 back and forth) you automatically win. Then they prevent ALL action from the opponent, using cards that stop traps from being activated, magic cards from being activated, and monsters from attacking or even being summoned. Throw in a few of those draw cards and cards that stop the opponent from drawing anything at all, or making the opponent discard his hand and there's no way to win.

However the thing with Yu Gi Oh is even with the banned cards from tournaments, there's still like hundreds more out there that are beat all techniques. If you were hardcore enough to get one beat all deck, by the time you assembled it it's possible you created another one with no banned cards in it. Thus, still unbalanced.

Street Fighter should have some purity in it. They only remove the CHEAPEST of the cheap in tournaments, and without those the game has such balance that you need skill to win. With them, you don't! I start to think revenant here just sucks at street fighter and likes Shin Akuma as well. :P
In response to Evil-Inuyasha
Screw off. First of all, I have only played street fighter on and off, OK? I honestly find most of the SF mechanics bulky and slow. I prefer Mortal Kombat or Marvel VS Capcom. Second of all, from what people said, all of the characters that are banned from official games can only be accessed by cheat codes anyways, so I'd consider them a cheat. But simply saying, this character is cheap, don't use it, well, its a piss poor excuse. Anything can be cheap if you tried hard enough to find a damn excuse. There is a fine line between cheating and making someone so mad they cry and call "cheap!".
In response to Revenant Jesus
Revenant Jesus wrote:
I honestly find most of the SF mechanics bulky and slow.

Go try SFA3. It's true, SF is rather bulky and slow in comparison, but Street Fighter Alpha 3 really breaks that mold, making the battles fast paced. Saves time to get it on the Anniversary Collection since you unlock everything for beating the game once rather than going through tournament mode and unlocking characters individually.
...go fight Shin Akuma with Evil Ryu (last boss for Evil Ryu), if you try enough times you WILL throw the controller at the TV screen. At that point you'll realize why he's banned from tournament use.

The only way to use Shin Akuma in SFA3 is to highlight Akuma, hold start, and press any of the 4 right-hand side buttons, and you have to have beaten the game once. Compare him for yourself to Akuma and again, you'll notice why he's banned.
In response to Revenant Jesus
But having fun is half of the experience D:!!!!
Actually, to tell you the truth, I suck at fighting games so I have to have fun with them otherwise there would be no reason to play them right? I'm not 'Uber 1337' and spend half of my life learning the tricks and such so you know... I'm just not about winning. When I do its always a bonus but see, games were invented for enjoyment. Not competition. Thats why people like you, Revenent, make me sick. Do you understand that its not always about winning? Its about fun. Thats the whole purpose and you should have every single one of your games taken away from you if you don't understand that. You're not worthy if you don't realize that.
In response to Evil-Inuyasha
Evil-Inuyasha wrote:
Well, just remember, they don't tell you what character or what card you can't use right before the match, they give you ample time to change your deck or think about a different character. You have plenty of time on your hands, and unless you seriously suck without those individual cards or that one character, you can still win.

Here's one from Yu Gi Oh: There's a magic card that makes you win. There's no stopping the actual effect, in 20 turns (10 back and forth) you automatically win. Then they prevent ALL action from the opponent, using cards that stop traps from being activated, magic cards from being activated, and monsters from attacking or even being summoned. Throw in a few of those draw cards and cards that stop the opponent from drawing anything at all, or making the opponent discard his hand and there's no way to win.

However the thing with Yu Gi Oh is even with the banned cards from tournaments, there's still like hundreds more out there that are beat all techniques. If you were hardcore enough to get one beat all deck, by the time you assembled it it's possible you created another one with no banned cards in it. Thus, still unbalanced.

Street Fighter should have some purity in it. They only remove the CHEAPEST of the cheap in tournaments, and without those the game has such balance that you need skill to win. With them, you don't! I start to think revenant here just sucks at street fighter and likes Shin Akuma as well. :P

Final Countdown I think that card's called. And it's easy to get around really. You really don't see those decks played because of the sole fact it can be negated, as well as any card played. If your opponent gets Jinzo or a card called Royal decree on the field, there goes their trap cards, the main thing they use to prevent their foe from running them over.
In response to Latoma
Latoma wrote:
Evil-Inuyasha wrote:
Well, just remember, they don't tell you what character or what card you can't use right before the match, they give you ample time to change your deck or think about a different character. You have plenty of time on your hands, and unless you seriously suck without those individual cards or that one character, you can still win.

Here's one from Yu Gi Oh: There's a magic card that makes you win. There's no stopping the actual effect, in 20 turns (10 back and forth) you automatically win. Then they prevent ALL action from the opponent, using cards that stop traps from being activated, magic cards from being activated, and monsters from attacking or even being summoned. Throw in a few of those draw cards and cards that stop the opponent from drawing anything at all, or making the opponent discard his hand and there's no way to win.

Final Countdown I think that card's called. And it's easy to get around really. You really don't see those decks played because of the sole fact it can be negated, as well as any card played. If your opponent gets Jinzo or a card called Royal decree on the field, there goes their trap cards, the main thing they use to prevent their foe from running them over.

When I used to play YuGiOh I based one of my decks around the card Final Countdown. By giving up 2000 life points (usually a fourth of your total life) and waiting twenty turns you would win. I only won with it in two cases because I also had cards that prevented attacks many different ways. A lot can change in 10 of your opponents turns, therefore it is not that unbalanced.
In response to WarLin
WarLin wrote:
But having fun is half of the experience D:!!!!
Actually, to tell you the truth, I suck at fighting games so I have to have fun with them otherwise there would be no reason to play them right? I'm not 'Uber 1337' and spend half of my life learning the tricks and such so you know... I'm just not about winning. When I do its always a bonus but see, games were invented for enjoyment. Not competition. Thats why people like you, Revenent, make me sick. Do you understand that its not always about winning? Its about fun. Thats the whole purpose and you should have every single one of your games taken away from you if you don't understand that. You're not worthy if you don't realize that.

I have fun pounding down people. I love it, I love the aspect of destroying my opponents. To me, fun is winning. Everyone has different aspects of fun. Sure, I do enjoy playing with my friends, but to me, a game is also about competition with other people, especially when it is a two player game like a fighting game. You are so juvenile you cannot even seem to grasp that concept. There is no rule on how people are supposed to enjoy games. If I am playing a normal game, where the only real person playing is me, I can find great enjoyment out of plot, settings or anything else the game might offer. But when I play a game that puts you into competition of another player, I get greater joy out of laying the smack down on that person. So you can go ahead and kiss my ass.
In response to Shlaklava
Shlaklava wrote:
Latoma wrote:
Evil-Inuyasha wrote:
Well, just remember, they don't tell you what character or what card you can't use right before the match, they give you ample time to change your deck or think about a different character. You have plenty of time on your hands, and unless you seriously suck without those individual cards or that one character, you can still win.

Here's one from Yu Gi Oh: There's a magic card that makes you win. There's no stopping the actual effect, in 20 turns (10 back and forth) you automatically win. Then they prevent ALL action from the opponent, using cards that stop traps from being activated, magic cards from being activated, and monsters from attacking or even being summoned. Throw in a few of those draw cards and cards that stop the opponent from drawing anything at all, or making the opponent discard his hand and there's no way to win.

Final Countdown I think that card's called. And it's easy to get around really. You really don't see those decks played because of the sole fact it can be negated, as well as any card played. If your opponent gets Jinzo or a card called Royal decree on the field, there goes their trap cards, the main thing they use to prevent their foe from running them over.

When I used to play YuGiOh I based one of my decks around the card Final Countdown. By giving up 2000 life points (usually a fourth of your total life) and waiting twenty turns you would win. I only won with it in two cases because I also had cards that prevented attacks many different ways. A lot can change in 10 of your opponents turns, therefore it is not that unbalanced.

Thus why nobody really plays it. It's way too easy to beat. Monarchs and Zombie-Aggro are the 'In" now. Zombies thanks to Zombie Master (Discard a monster, special summon any Zombie from your graveyard of level 4 or lower, including the card you discarded). And Monarchs thanks to Soul Exchange...
In response to Latoma
Latoma wrote:
If your opponent gets Jinzo, there goes their trap cards, the main thing they use to prevent their foe from running them over.

On that note, it is possible to play a trap card just before jinzo is technically summoned to stop him from being summoned or for whatever reason.

Oh and let's not forget negate cards can be negated too!
In response to Revenant Jesus
Revenant Jesus wrote:
Screw off.


comments like this, and 'kiss my ass', are really not appropriate. if you can't keep it civil, then adverse things may happen to the thread or to the people behaving in this manner.

so please knock it off! thanks! :)
In response to Evil-Inuyasha
Evil-Inuyasha wrote:
Latoma wrote:
If your opponent gets Jinzo, there goes their trap cards, the main thing they use to prevent their foe from running them over.

On that note, it is possible to play a trap card just before jinzo is technically summoned to stop him from being summoned or for whatever reason.

Oh and let's not forget negate cards can be negated too!

Actually, the only way you can stop Jinzo from being summoned and/or kill him is:

1: If your opponent has a monster on the field, activate the trap "Mask of Restrict", which prevented his summon period.

2: Chain a Counter-Trap to his summon that either returns him to the owner's hand, or negates his summon (IE: Solemn Judgment, Horn of Heaven, Forced Back).

3: Have Skill Drain on the field BEFORE he's summoned negates his effect. You can't use it after.

4: If he's special summoned, only Horn of Heaven and Solemn can really stop him unless...

5: You chain Mystical Space Typhoon/Dust Tornado/Twister to the activation of Premature Burial or Call of the Haunted.


Most "Protection" (Stall) Decks run Solemn Judgment in 3s, and Skill Drain too recently. However the fact is Jinzo easy to keep summoning makes him a very big pain in the rear. He's now legal to run in 2 copies, so you can tell he's very commonly used.
In response to digitalmouse
Thats fine. I can recognize and admit when I was wrong, as long as other people are able to see I wasn't really the instigator.
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