Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1829410
 
1.20
Farming - You can now plant things and harvest the results. The process to plant things usually goes like this:
  1. Get seeds. These can be created at a Chopping Board.
  2. Get a shovel, bucket, and a hoe. All of these can be created at an Anvil or Alchemy Station.
  3. Find a grassy tile away from NPCs and use the shovel to dig a hole.
  4. Use the hoe on the hole to turn it into farming soil.
  5. Use the seeds on the hole to plant them.
  6. Use a bucket at a well or water source to fill it up; then use it on the planted seeds to water them. You'll want to water them often.
  7. Once they reach maturity, double click the plant to harvest it.

Notes:
  • There is a limit to how many crops you can plant outside of player houses (10 max).
  • Once matured, if the plant is not in a player house, anyone can harvest it unless you have a scarecrow nearby (also crafted at the anvil/alchemy station).
  • If you have a treasure map that leads to a tile where a crop is planted, you can receive the treasure by double clicking on the farm soil.

Story Updates - Many NPCs are now willing to talk about a new topic; Recent Events, giving their thoughts or opinions on the recent IC event that occured.
Adjusted - Inns now save when you use them.
Adjusted - The Church Expansion has received some new tiles and tiles it was missing.
Adjusted - Missing stamps are now auto-delivered on login.
Adjusted - Jammer Beta's Acidic Reaction skill will now deal 1 Acid damage to you when it's triggered.
Adjusted - Some trees now drop food items when you chop at them.
* Bug Fixes
- Fixed a bug where books could get an empty name until relog if you cancelled the prompt to rename them.
- Fixed a bug where Magaisendo could cause weird icon offsets if you were Airborne.
- Fixed a bug where tiles added as overlays or underlays were not being saved and loaded properly.
- Fixed a bug where the HUD would sometimes display even if you were just sitting on the title screen.
- Fixed a bug where Shared Joy would reduce HP healing effects equal to 1 to 0 instead.
- Fixed a bug where you had to be standing on the appropriate hole in order to receive Treasure Map rewards, instead of just searching the hole.
- Fixed a bug where Akimbo wasn't taking into account weapon modifications of the sub-weapon when determining how many shots to fire.
- Fixed a bug where Air Pressure was missing a good portion of its active space when used by a monster.
- Fixed a bug where houses could unload if the only inhabitants were inside of a battle.
- Fixed a bug where Recklessness and Steel Mind weren't removing all instances of Fear (they were only removing one instance).
I've been waiting for this thank you so much Dev.