I think it would be incredibly useful if there was a button that could be pressed, like a toggle on/off switch that would change the icon movement buttons (the arrows) on the Dream Maker icon editor to work at 8 pixels at a time instead of 1.
This might seem too specific but I'm sure it really happens a lot, especially in games with weapons, large clothing or afros that needs to be put in a 64x64 icon file and displaced with code when overlayed.
As it stands at the moment I find the least fun part of contributing to the project I am currently working on, the part where I have to press the buttons 8/16 times for each individual frame of a weapon/clothing I have imported into DMI format, it can take a very long time.
I would understand if you didn't want to put this in, since I don't fully know what repercussions it will have, but it would be a real time saver and reduce the margin of error for people that are importing images made on a third party program.
Thank you for reading.
ID:1828754
Apr 9 2015, 2:02 pm
|
|||||||
| |||||||
Apr 10 2015, 7:07 am
|
|
Why not just press and hold the arrow keys till the sprite lands where you want?
|
Mostly because of the need to count the pixels you have moved it by, allowing you to exactly compensate for the offset the code will apply to the overlay.
If this has never been asked for before though since the introduction of "big icons", then I guess maybe it isn't all that necessary to the grand majority of BYOND users. Feel free to ignore if it's a lot of trouble, I am just being selfish on behalf of future me. |