proc/RoundEnter()
if (!Players) Players = list()
locate(/area/Lobby)
Problem description: I'm trying to get instead of rebooting my entire game that on a round end or something that it sends everyone back to the Lobby instead.
I have the list all set-up, I just can't figure out how to teleport every single player in the game to the same spot.
What you want, based on your description: