In response to Kaioken
@ Dragonn
Good things will happen we just need to wait. I remember I made this post back when I was a guru, [link]. I never thought I'd see the day we passed 1000, I even quoted "I hoped to see 5000 users on one day". Four years later and look what happened? Now that they're advertising the amount of time it'll take will greatly decrease.

@ The Magic Man
When I first came here in 6th grade I brought 11 people to the site (all the friends in my class loved dbz). They then told their friends, I was responsible for 23 people coming here in total. 4 of which remain to this day. Though as a senior about to graduate in 2 weeks if I tried to advertise at my school now I'd get laughed at. Younger people are just so much easier to attract. The best idea is to get them when they're young and watch them grow with the site and become connected, like someone said earlier many some of the greatest members here came as children looking for zeta.

@ Kaioken wrote:
But that's just 1 talented artist. And naturally, people come and go. Programmers too.

Just 1 talented artist? There's only what? 5? And how in the world are we supposed to teach anybody when pixel art society is buried and not where it should be? You can strongly support the primary position in a development team because of course like you told me earlier "DM is specific to BYOND". But when you start thinking "they aren't equally important" to the point where that second position is neglected then you have a problem.

What kind of problems?:
-Artists that don't know what they're doing and the good ones leaving because they're not being supported.
-Programmers who cant find artists and when they do they aren't good enough to satisfy their needs.
-Games that don't look visually pleasing when trying to advertise outside of this organization.
-Duplicates or rips, games that look alike all because the project leader can't find anyone.

The worst thing you'd be doing here is having the site appeal to different types of audience and not just people who're here to program, which couldn't hurt.
In response to Hulio-G
Hulio-G wrote:
And how in the world are we supposed to teach anybody when pixel art society is buried and not where it should be?

Again, people can go anywhere to teach (and learn) pixel art or what-have-you. There are sites and communities for that, with their own forums.
This community and site is about BYOND, which isn't all about pixel art, but more about the actual program suite and the DM language itself.
Yes, you heard me right, it's more important to focus on the language itself than on pixel art. They don't really have more to do with BYOND than webpage-building (HTML,javascript...) fonts, sounds, etc. They're just another type of resources used by the language, and there are tons of sites focused on them primarily where you can get help or anything else you need about them; there's no need to reinvent the wheel when there are communities focused on this that already do it well, perhaps better than we could, but on the other hand this site is the only (good, comprehensive, large) resource on the DM language. Also, I don't see you pushing for official HTML and sounds guilds/section/tutorials/info here, why icons then?

The worst thing you'd be doing here is having the site appeal to different types of audience and not just people who're here to program, which couldn't hurt.

It couldn't. And that's got to be part of the reason why we have unofficial guilds for.
Something BYOND could do is actually have a Links page/section with affiliations with graphics/pixel art, sounds, etc sites. <small>Partly so people that can't use Google can find what they need</small>
In response to Hazman
I could try that.... I've been wanting to do something like that for a while. All I have right now is a 'Featured Game of the Week' box on my blog.
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