ID:182290
 
i was logged outta byond for some time, making a Modern Warfare Team Death Match(MWTDM) game.

I made it for the fun of it(lulz) but im wondering, is anyone on byond even interested in non-naruto-ish games? In this game you get two(2) teams, blue and red and objective is.... wait... i forgot about objectives and score boards... will add that in LOL.

but anyways, there are different weapons to buy for the points you get from killing opponents. Different maps that can be set by the host, yes there are bombs to drop as well.


Will a game like this attract at least 10-15 players?
If it is made well enough, with things to keep players comming back, and GOOD graphics and even better gameplay.
In response to Bakasensei
well, i did all the coding/graphics/maps myself and im averagely skilled at all of those so to make the game even cuter i would need a volunteer pixel artist at least.

And im wondering for the base icon wether it would look better in "View from top" or like in the other RPG and animu games
In response to Gogeta126
3/4 is the best view, though if the graphics/gameplay is good enough top-down would work.
In response to Bakasensei
Well current graphics are epic failure. Yes the bus was drawn by me >.< so was the base. Turfs, i was mixing some patterns and resizing to 32x32. Anyone willing to make icons contact me please ='(
Photobucket
Photobucket
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In response to Gogeta126
The map is too empty and there are no choke points or heavy traffic areas. Most of the time people will be looking for each other rather than fighting.
In response to SuperAntx
yes, the map will be filled with turfs and also there will be something like "binoculars" where you can look around to find enemy.

uh.. i got a bit of a headache(no i wasnt doing drugs)....

something is messy with this code i quickly wrote:

proc
endgame()
if(scorered == scoretowin||scoreblue == scoretowin)
world<<"<center><b><Font color = green><font size = 1>Winning score reached! Congratulations winning team!"
scorered = 0
scoreblue = 0
for(var/mob/M in world)
if(M.PK)
M.loc = locate(0,0,0)
world<<"<center><b>Restarting the match in 5...."
sleep(10)
world<<"<center><b>Restarting the match in 4...."
sleep(10)
world<<"<center><b>Restarting the match in 3...."
sleep(10)
world<<"<center><b>Restarting the match in 2...."
sleep(10)
world<<"<center><b>Restarting the match in 1...."
sleep(10)
world<<"<center><b><font color = green> GO! GO! GO!"
if(M.team == "blue")
M.loc = locate(5,5,1)
if(M.team == "red")
M.loc = locate(143,143,1)
scorered = 0
scoreblue = 0
else
sleep(10)
endgame()

i know this code can be done a lot better, i will work on it later but for now, why does it repeat the procedure for 1 player at a time instead of all at once????????????????????
In response to Gogeta126
for(var/mob/M in world) doesn't mean "do this once for *all* the mobs in the world", it means "do this once for *every* mob in the world".

In essence you're getting a list of all the mobile objects in the game (by the way, if you want to grab a list of every player in the game, don't do it by mob- do it by client, or maintain your own list) and iterating through it.

A simple enough fix would just be to put the world << "Restarting" bits before the for() loop.
Would be cool if it was first person shooter
In response to Opop1
On BYOND? BYOND cant even do side-scrollers properly. (It happens, but it wont ever compare to even NES side-scrollers)
In response to DemonSpree
BYOND can do side-scrollers well beyond NES quality, assuming we're competing in the same demographic -- single-player. BYOND has managed to handle that square-peg-round-hole issue quite well; the only limiting factor is a competent game designer, which BYOND has so few of, and those who are competent tend to hide behind layers of obscurity to avoid the help vampires. Other than that, I'm confident in saying that BYOND can easily do SNES-quality single-player games (or GBA quality, which is basically the same thing).

Multiplayer, anything to do with non-tile-based gameplay (e.g., side scrollers) is spotty at best because of how the clients need to remain synched with the server in BYOND's model. But that's the same square-peg-round-hole issue, and in this case BYOND doesn't accept that peg. BYOND appears to be designed to be a system for information-heavy games like RPGs, board games, and strategy games. Action games are the opposite side of the coin, and Game Maker is a far better system for those.
In response to Jtgibson
I'd hope Game Maker is suited for it, you have to freaking pay for it after all.
In response to Opop1
well i cant call it "First person" and not even "3-rd person" coz its like gba style. But i can assure you, with a decent willing pixel artist and some suggestions it may prove to be a cool game.
In response to Elation
zzzzzzzz ya i see i made it like for every mob there will be a separate countdown.... silly ...