ID:182253
 
Well, I'll make this a metaphor..

Whenever I start a game we get far into the Play-offs and make it to the final's but then I just lose my enthusiasm and hang up my helmet and gear and kind of quit the whole coding act all together.

Is there a fix to this..?

Is this a serious problem for me as a coder?

If so then why?
Choka wrote:
Well, I'll make this a metaphor..

Whenever I start a game we get far into the Super Bowl and make it to the final's but then I just lose my enthusiasm and hang up my helmet and gear and kind of quit the whole coding act all together.

A team makes it to the playoffs before getting to the Superbowl, and you don't work that hard to get there and just quit. For one thing, the drive to actually win the Superbowl is enormous, and for another those players are paid to play--it's their job.

Winning a league championship and completing a creative project are two entirely different endeavors; there's just no comparison between the two.

Is there a fix to this..?

Heavy reading could get the creative juices flowing to the point where you could come up with a better metaphor, I guess. Also it will probably stoke your imagination enough to push you to finish your project. Feeding the imagination is the most important thing you can do.

Is this a serious problem for me as a coder?

Far less so than misusing the word "coder". There's an old saying in programming: Programs don't get finished; they get released. If you can reach a point where the game is playable and enjoyed by all, that might be enough to go ahead and release it. You can always come back to it later.

Half-finished projects are kind of a side effect of programming anyway. My BYOND projects directory is littered with ideas that never got off the ground--or at least, haven't yet.

Lummox JR
What I have found was, if you were working on a game which is similar to a previous game you have made, you will lose motivation. For example, if I created a turn based game and wanted to create another one, if I wanted to create the turn base system from scratch once again I will most likely lose motivation.

When dealing with programming, some times repetition causes boredom. This is why you need to create a game that is somewhat challenging on the programming end.

I've written a few rules I now follow when creating a game, so visit the following site and also read the comments.

http://www.byond.com/members/ CalusCoRPS?command=view_comments&post=46824
In response to Calus CoRPS
Which is why I always put myself in over my head with short day or two long projects doomed to fail; it mixes things up every once in a while!
In response to Lummox JR
Lummox JR wrote:
Is there a fix to this..?

Heavy reading could get the creative juices flowing to the point where you could come up with a better metaphor, I guess.

LOL! That made my day. XD



Also it will probably stoke your imagination enough to push you to finish your project. Feeding the imagination is the most important thing you can do.


I totally agree. Nothing gets me itching to work on my game than being inspired by some outside source. My current project is a civilization RTS, so I've been making myself watch anthropology and archeology documentaries. I usually come away with plenty of motivation and a slew of new ideas after immersing myself in the history of mankind. It's perhaps the next best thing to getting paid, maybe even better since the drive is more true to the task.
In response to Calus CoRPS
Calus CoRPS wrote:
I've written a few rules I now follow when creating a game, so visit the following site and also read the comments.

http://www.byond.com/members/ CalusCoRPS?command=view_comments&post=46824

I see your advice and raise you My Advice.