In response to Trosh Kubyo
This 'exploit' has been there since TBC got released. Its the same way someone hit 70 the first time. Obviously they know about it, obviously they can fix it and yet they haven't. Given that Athene was unbanned, what does that tell you? They recognize that as a valid 'tactic'.
In response to Alathon
Did they also restore his levels and give him his achievement?
In response to Alathon
Alathon wrote:
This 'exploit' has been there since TBC got released.

Actually it's been that way since the beta. It it not uncommon for two friends to level together while not grouped so the lower level character can gain more experience.
In response to SuperAntx
Please, you people are refusing to acknlowdge certian aspects of what happened so it appears to be OK. Of course people level together, heck even I have had a high level friend help me kill stuff out of a party. At the same time, I didn't go into a 5 main raid with him, dis-band the party and then tag everything so I got crazy amounts of exp.

I already know that the guy was unbanned, he was only bad for a few hours, after that, bans automtatlly lift on their on, unless they are more perminate. Its is one of the few raids where you can even disband without being kicked out of the raid, they knew it was wrong, they tried to cover their butts, and it didn't work. Just because he was unbanned does not mean that signals Blizzard says that sort of action is OK, because he still was rolled back to level 70 and he lost the first level 80 achievement anyways.
In response to Trosh Kubyo
Trosh Kubyo wrote:
Please, you people are refusing to acknlowdge certian aspectshablablabla Biased opinion.

Mob tagging was added to prevent kill stealing which was essentially what was going on when you break it down, intentions aside. Athene was tagging all the mobs and his guild mates were trying to "steal" the kills. You can put all the spin you want on the argument, but it wont change the fact that the game mechanics were doing exactly what they were designed to do without any weird glitches or hacks.

That's what speed running/leveling is all about, working within the boundaries of the game to reach the goal as fast as possible. Have you ever heard of someone being kicked out of a speed run competition for getting on top of world 1-2? No, because it's not a bug or a glitch.
In response to SuperAntx
Except in this case it was, the same world mechanics that were deisgned to protect players, gave some of them in certian situations a unfair advantage. Besides that, the game mechanis change during certian situations in the game. If 99% of the raids in World of Warcraft booted players not in a party, then the most people would agree that one out of all the raids in the game alloing such events is most likely a glitch or flaw.

You can't compare the Super Mario situation to the World of Warcraft situation. That aspect of the game, was installed by the people who designed the Mario world stages. The same can't be said for the people who Designed World of Warcraft, it was most likely a accidental event. World of Warcraft has already proven enough already that they never intended for that raid to be like that by banning the player and rolling him back to 70.
In response to Trosh Kubyo
They were joining and leaving the party before their 60 second timer ran out. The instance was not glitched.

Both parties were mob tagging, there was no unfair advantage.

Not knowing the situation or how the game works is probably why the GM banned him. Imagine if you came across some guy and you have no idea what he's doing yet he happens to be a clean 10 hours above the pack. You would probably suspend him and roll back his account for abusing some bug.

Herein lies the problem.
In response to SuperAntx
SuperAntx wrote:
Mob tagging was added to prevent kill stealing which was essentially what was going on when you break it down, intentions aside. Athene was tagging all the mobs and his guild mates were trying to "steal" the kills. You can put all the spin you want on the argument, but it wont change the fact that the game mechanics were doing exactly what they were designed to do without any weird glitches or hacks.

I'd call it Game Weakness Abuse.
You can not design a law or game mechanics to work perfectly as intended to protect people without other people (ab)using just that very protection against the intention of the creator.
Blizzard registers CD keys to each copy, so downloading the game will only give you the content, and seeing as the expansion is automatically downloaded to all players, there is no point to illegally downloading the game. You still have to upgrade your account, and every day you play, blizzard checks your account status. If you are found to have a duplicate CD key for WOTLK content, you will be banned.

You can't access the content without the CD key, so your argument is totally moot.

The dispute that you should have raised, was: Will expansion gameplay water down older content.

There are currently instances and gear that are entirely worthless because they have been upstaged by expansion content. There is no point to running Nax anymore, because green loot from Burning Crusade is better than the epics from old Azeroth content.

The question is how much are they inflating the game, and ruining old content.
In response to Ter13
Ter13 wrote:
There are currently instances and gear that are entirely worthless because they have been upstaged by expansion content. There is no point to running Nax anymore, because green loot from Burning Crusade is better than the epics from old Azeroth content.

Actually they moved Naxxramas to Northrend, but your point still remains. =p

There are a few guilds who raid pre-bc instances with pre-bc gear, though they do use the spells you get past 60. They're pretty fun to raid with, I have a few pieces of the Tier 2 armor for my paladin from raiding with them!
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