http://blog.wired.com/gadgets/2009/02/ shoot-is-iphone.html?npu=1&mbid=yhp
That guy made $600,000 on an app for the iPhone which looks strikingly like Leftley's Bombard ;P
ID:182043
![]() Feb 14 2009, 8:29 am
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Yeah, it's surprising how much money you can make on a good, fairly priced Iphone/Itouch app! I was actually looking into learning Xcode instead of C++; I decided against it, though, due the the major cons. First of all, I hear C++ is a better language. Second of all, I would need a Mac OS, which I definitely don't feel like either buying or pirating (buying one costs too much, pirating one takes too much time).
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Jeff8500 wrote:
Yeah, it's surprising how much money you can make on a good, fairly priced Iphone/Itouch app! I was actually looking into learning Xcode instead of C++; I decided against it, though, due the the major cons. First of all, I hear C++ is a better language. Second of all, I would need a Mac OS, which I definitely don't feel like either buying or pirating (buying one costs too much, pirating one takes too much time). XCode isn't a language, it's the development suite that you use if you happen to want to make an iPhone game. You use Objective-C instead, which allows you to use C++ code (called Objective-C++). I'm currently writing code for an iPhone app, and I can integrate C++ code I wrote before into the game with a simple layer of abstraction. |
Ah, thanks for clearing that up. I assumed that Xcode was a language from what I read!
Though, you do know what they say about assuming... |
How exactly is this game "strikingly like" Bombard (outside of them being the same genre), and how could Leftley have cashed in on it exactly? (No offence, but Bombard is not particularly great, the artillery game I use to play as a kid was superior in everway basically, better physics, a better selection of weapons and shields which had tons of strategic uses, the graphics may not have been as good though, I can't remember since my memory of what it looked like is a bit hazy)