ID:182001
 
I need to know step by step on how to host your own game server and if the server's online, you see the button "play live" or "join" on your website then you can meet other people in-game just like mostly all the games here.
and your the only one who can host the server. theres no "download" button on the website.
The way you have it worded, confuses me. Are you asking on how to host? Or are you asking how to connect your game to the hub so it appears online when you host it? (or both?)
In response to Spunky_Girl
Spunky_Girl wrote:
The way you have it worded, confuses me. Are you asking on how to host? Or are you asking how to connect your game to the hub so it appears online when you host it? (or both?)

lol sry i have bad grammer or bad explaining but yea im talking about both of them. hosting and how to connect your game to the hub so it appears online when you host it?
In response to XskyflakezX
Well the latter is quite simple, but the former can be somewhat of a doosey for those not technically inclined.

To connect your game to the hub, so that it appears online when hosted, you simply go into the game's programming and add this little line of coding.
world
hub = "HubAccount.GameNameNoSpaces"
/*
HubAccount - means whatever "key" or "account" that the hub belongs to
GameNameNoSpaces - means whatever your game's name is, but take out the spaces
(so 'Power Rangers' would become 'PowerRangers')
*/


If you're completely hardwired throughout your house, to the internet, meaning no routers whatsoever, then you needn't worry about people not being able to join your game when hosted. However, if you do have a router, then you'll need to run a "hole through your router's protection" (or for the technically incline - port forward your router). You can achieve that by going to this website and following its instructions EXACTLY to successfully be able to host on BYOND.
In response to Spunky_Girl
It's not really a hole through the router's protection, but rather workaround for a limitation. When people try to connect to your local network on yourip:yourport, your router doesn't know which local computer is supposed to be expecting the traffic, unless you use port forwarding.