ID:181927
![]() Jun 1 2009, 3:57 pm
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What's a good word for "an object that is triggered"?
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Its not an explosive...
I'm working on a system where you have two kinds of objects: triggers, and objects that are affected by triggers. But I'm not sure what to call the class that is affected by triggers. At the moment I'm calling them triggereds, which I think could use some improvement. |
It really depends on what they are I suppose. You already said they're NOT explosives, but didn't give much information on what they actually are. Droids? Drones? Turrets? Sensors? Radars? Engines? Spikes? Doors? Theres an endless list of objects that could be remotely triggered o.O
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"Target", though personally I like the suggested "Device".
If this is basically an interface for a diverse set of objects, all of which only have triggerability in common, why not name the node "triggerable", as Kaioken suggested? That would match the feel of things like /atom/movable: /tile/triggerable/door Edit: /atom/movable indeed. |
Rather obviously, it's some base class of trigger-able objects, which may include a bunch of the things you've listed. Which is why he needs a general name in the first place.
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IainPeregrine wrote:
why not name the node "triggerable", as Kaioken suggested? Owh, so you don't like "trigular"?! That would match the feel of things like <font color=red><s>/mob/</s></font> (/atom/movable) |
*Edit*
trip?