Ha, fear my autoIt skills! I have created basic AI for YAGSACG using autoIt. It wasn't enough to win a game on it's own, but it redistributed troops and ramped up production automatically(skipping one single planet the enemy was on) allowing me to get a number of ships on each planet that Crispy's stat display system couldn't handle. If I put my mind to it, I could probably create a bot to play almost any minigame.
As you said, though, the best way to make people play the game is make a game worth playing. If the minigame isn't any fun, I'm going to find a way to not have to do it. If the game isn't any fun, I'm probably going to find a way to break it for fun. That's just kinda the way I do.
Kaioken wrote:
Rather, I think what you and all the others mean is that you still use verbs, but just don't use info controls as the primary way to access them, and have the player activate actions, including verbs, through other methods, such as clicks, macros and buttons. No, I rout my commands through client/Command() exactly as you stated. Why? Simply because I prefer this method. Is it less efficient? Probably. Still isn't going to stop me. |
That's why you don't have methods like that, games don't need punching bags or low-level stat training methods. Making the people actually play the game to advance would stop "EZing" real easily.
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SuperAntx wrote:
Tales2008 wrote: yes that is what i am saying.I am going to create some sort of CIA or a group, where there are players with powers like the GM's(They wont have equal power but just enough for them to do their job) and can catch ezers and punish them. |
What you mean by actually playing game?
In Seika they changed finish, people need to actually press on fish to catch it, I EZed it. Then mining changed, players needed to walk around the world to find ore deposits, I EZed that too. |
It's ok Garthor. I get this all the time. :(
I suppose the best way to stop this "EZing" is to actually make your game worth playing. Not using punching bags, but mini games which actually require you to think. And not relying that much on a single variable.