Jp wrote:
What required much more work previously was isometric projection, which is now a matter of simply setting a variable. Don't forget you couldn't have big maps because it required the use of many objects. If you were using HUD or Images to display the map you'd have to limit the size otherwise you would get a lot of lag when moving. |
What about it? He was trying to convert a top-down tiled map to an isometric map without using isometric tiles.
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This is why we read: http://www.byond.com/docs/notes/455.html
"Backward-compatibility
If you are recompiling an older project in the new version, you will probably want to add this line to your code: