ID:181576
 
What would it take to make an original game that would draw players away from the Zeta rips? Away from the Naruto and Bleach and Pokemon? Resident Evil?

Is it even possible? Are fan-games just too popular to try and overcome?

If GOA wasn't based off of Naruto, would players still be interested?

Is the majority of BYOND only seeking fan-game experiences?

Take all fan-games away from the website. What games would the people play then?

Is GOA popular because it has good gameplay? Or is it just good because a BYOND developer has failed to create a better fighting game?

Is Resident Evil popular on BYOND because it has the best zombies? Or is it because the critical elitist lot of BYOND has yet to deliver a greater shooting game?

Should we sit back and laugh at the lame zeta rips? Or create a fighting game so awesome that no one would dare log into one of them ever again?

I guess I'm saying, is there anything we can do about the endless fan-games other than complain about it? What does it take to make a game where players would go "Hey, screw this Dragon Ball game, I'm gonna go play this awesome original non fan-game!" How can we get rid of these once and for all?
Proteen wrote:
If GOA wasn't based off of Naruto, would players still be interested?
Is the majority of BYOND only seeking fan-game experiences?

No, if that game wasn't based on Naruto kids wouldn't play it. The majority of the BYOND gaming side are children. Children who love to imitate what they see on TV. What better way than in a game. Look they took it so far that a kid ended dying playing "sand ninjas"(they don't call them narutards for nothing).

Is GOA popular because it has good gameplay? Or is it just good because a BYOND developer has failed to create a better fighting game?

Neither. You were right before when you asked if people would still play it if it wasn't based off of Naruto.

Is Resident Evil popular on BYOND because it has the best zombies? Or is it because the critical elitist lot of BYOND has yet to deliver a greater shooting game?

Plenty of great shooting games, tanks for one. I've never played the resident evil games on BYOND so I can't comment on their gameplay.

I guess I'm saying, is there anything we can do about the endless fan-games other than complain about it? What does it take to make a game where players would go "Hey, screw this Dragon Ball game, I'm gonna go play this awesome original non fan-game!" How can we get rid of these once and for all?

Kids don't want to play original games. All they want is to imitate what they see on TV. Most of these animes are based on characters getting stronger. So of course most of the fangames just consist of a simple verb that increases their power. Then of course the ultimate power of becoming a GM and being looked up to as a god by the rest of the players. This fills the players needs.

Most of these games have no actual gameplay value. Over half of the players on the servers are AFK training. It's just a fail proof system. =P
Proteen wrote:
What would it take to make an original game that would draw players away from the Zeta rips? Away from the Naruto and Bleach and Pokemon? Resident Evil?

It would take at the very least a game with similar gameplay mechanics, which is easy to understand and has a cool story behind it.

There must be quests, it must be able to fit in with the other Anime games yet stand on its own.

Is it even possible? Are fan-games just too popular to try and overcome?

The thing with fan games is that they're really easy to make. You don't have to focus on a storyline and most of the gameplay mechanics are carbon copied straight off whatever the game is being adapted from.

This makes it really easy to produce, and although the problem with rips has been a popular thing, I now see that this is not the issue; it's those that can make a game with original code and icons, yet who don't have an original storyline or gameplay to come up with.

If GOA wasn't based off of Naruto, would players still be interested?

Depends. What kind of game would GOA be if it wasn't a Naruto game? If it would share the same gameplay as it does now except the characters are called different, then I think it might work out.

On the other hand there are those that try to imitate, and this is a very powerful force. In order for a non-fan game to become popular you have to convince the subconscious of your players that your game is what they want to imitate. You have to make players feel special enough so that they're free to imitate, yet leave enough choice open so that players can make a unique character instead of sticking with one they worship.

Is the majority of BYOND only seeking fan-game experiences?

The majority of BYOND are players, and they don't know what they want. If advertised properly, any game can get some players. In order to make those players stick, the game play and graphics have to be spot on, the game has to be easy enough to understand and there must be a motivation for players to score in the game.

Take all fan-games away from the website. What games would the people play then?

If all the fan games were taken away, BYOND would become a dead, empty husk. The primary visitors of the website would be developers, and any games left won't be considered worth to play.

Why? Because "any games left" pretty much consists of games such as Last Robot Standing, which has received enough advertising and is original. That game would not get destroyed along with the other fan games. Unfortunately, that is a casual game, and people prefer to play casual games from the comfort of their browser window instead of having to download a program before they can play.

Is GOA popular because it has good gameplay? Or is it just good because a BYOND developer has failed to create a better fighting game?

A little bit of both. The gameplay of GOA is borrowed from Naruto's way of working with things. From what little I know of Naruto, you must perform some kind of "exam" before you can achieve something (?) and this has been duplicated in GOA. There was little thought involved into its design; since it was in Naruto it was ported over.

The danger here is that you can get too involved with the material. If everything from Naruto is copied over with perfect accuracy than the game will suck though it may still attract players. If this happens then the game becomes so hopelessly lost in it's derived material that the balance issues cause gigantic problems. (see the old DBZ games and their "power levels")

A line has to be drawn. Raekwon did this well with his adaptation of DBZ. He allowed players to feel special, yet at the same time it wasn't so horrible that a player could choose to teleport to another player with the Instant Transmission power, knock them out and steal their valuables within five seconds; which was possible in the former DBZ games.

Naruto will undergo a similar phase, whereby eventually a game will be produced where the developer puts more careful thought into what he's implementing and how it will affect players.

Except by then, another Anime will already of have become popular enough and the cycle will start all over.

Is Resident Evil popular on BYOND because it has the best zombies? Or is it because the critical elitist lot of BYOND has yet to deliver a greater shooting game?

I think the latter may have something to do with this. A Resident Evil game involves a lot of action, which BYOND isn't good at. I think a lot of the older developers have backed away from the "action" part because of this.

The only game on BYOND I've seen do AI well is Lummox JR's game "Scream of the Stickster II", where the AI can "hear" and "see". I doubt this Resident Evil game you're talking about matches that level of ingenuity; the AI of those zombies is more than likely only good for attacking players and maybe for retreating if their health is too low.

Should we sit back and laugh at the lame zeta rips? Or create a fighting game so awesome that no one would dare log into one of them ever again?

Sitting back and laughing has worked so far, and is pretty much the only option since Action games are difficult to create. BYOND is much more suited for casual games and perhaps RPGs, but fast-paced action is not something it does well.

However, times are changing. We can already modify the whole interface, make our games isometric, work with alpha transparency in our icons and play any sound we want. I have every faith in that BYOND is going to improve itself to make Action games a worthwhile category to co-exist among the others.

I guess I'm saying, is there anything we can do about the endless fan-games other than complain about it? What does it take to make a game where players would go "Hey, screw this Dragon Ball game, I'm gonna go play this awesome original non fan-game!" How can we get rid of these once and for all?

You could try to actually design a game and write a good storyline for it. The problem with BYOND is that it's fun to do as a hobby and professional programmers are far and in-between. I can tell because I am not one of them; I would rather just get started on building something rather than "waste time" writing a design document.

But if a game is properly designed and has a good story, I'm sure it can be superior to even larger games like GOA. At that point the only issue is making sure players join it through advertising and making sure players don't leave the game by satisfying their curiosity.
Proteen wrote:

What would it take to make an original game that would draw players away from the Zeta rips? Away from the Naruto and Bleach and Pokemon? Resident Evil?

The only reason they play those games is because they want to imitate a character from their favorite Anime. I doubt they enjoy aimlessly holding down a macro for countless hours to stay in the fray and compete with their opponents. What would it take? An engaging story-line, amazing art unlike other BYOND games to draw them in, and equally as good gameplay. I do not see anything less drawing them in.

Is it even possible? Are fan-games just too popular to try and overcome?

Not at all. Practically all of the fan-games have pretty mediocre art and gameplay, someone just needs to top that. You can also target your game towards people outside of BYOND if you feel the community has a warped mind, and hope for the best.

If GOA wasn't based off of Naruto, would players still be interested?

That is far too vague of a question, we wouldn't know anything about the content to guess. It would most likely take a huge cut in players though, it really depends, if it's not based on Naruto you're basically changing everything about the game.

Is the majority of BYOND only seeking fan-game experiences?

It seems so. That doesn't mean you can't make a good game that appeals to them and change their mind.

Take all fan-games away from the website. What games would the people play then?

Whatever is left. What else?

Is GOA popular because it has good gameplay? Or is it just good because a BYOND developer has failed to create a better fighting game?

I haven't played this game so I can't comment, but I assume it's a bit of both.

Is Resident Evil popular on BYOND because it has the best zombies? Or is it because the critical elitist lot of BYOND has yet to deliver a greater shooting game?

It's a fan-game so that obviously has something to do with its success, and we'll see Decadence soon which I'm confident will give the Action community new life.

Should we sit back and laugh at the lame zeta rips? Or create a fighting game so awesome that no one would dare log into one of them ever again?

I think this answer is obvious. Ranting won't change anything, an awesome fighting game will.

I guess I'm saying, is there anything we can do about the endless fan-games other than complain about it? What does it take to make a game where players would go "Hey, screw this Dragon Ball game, I'm gonna go play this awesome original non fan-game!" How can we get rid of these once and for all?

Complaining about them will do nothing, the only way will be to make a far better game with plenty of content, stunning art, and great gameplay. I don't think there's another way other than going full force, then again, do you really want a community full of 13 year-old Naruto fans... ?
Nothing can beat a well-made fan-game I think.

A theme that draws its crowd from something that has actually been on TV and that the masses know about seems to be unbeatable.

Unless its craptitude output is extremely high.

If the games are commercial grade it's different I think, but byond is all 2d and junk and you gotta have an imagination to think what your actually doing in the game is anything like what it's based on.
I'm pretty sure most their player bases didn't come directly from the BYOND community. Rather they found the fan games when looking for online versions of things they liked or through links from fan sites on the material. So most of them are only playing them for that specific reason and probably never even interact on theses byond forums and community pages.

So trying to get them in another BYOND game because it's better is silly since they've likely passed up much better games both BYOND and non BYOND of the same genre specifically to play one based on material they like.

The problem is not in BYOND having fan games and people playing them rather the lack of other games and getting themselves known outside of BYOND like the fan games already implicitly do through the use of fan based material.

If you want to help out BYOND's image you do so by diversifying it through making good games and getting them known beyond BYOND's tiny well knit community. So if you make yourself a MUD get it known in MUD communities, if you do a roguelike get it known in those communities, etc.

I suggest avoiding this popularity contest mentality and trying to make what you think other people will enjoy. You'll only wear yourself out if you don't personally enjoy the project. So instead completely forget about what other people want in a game and make something you'd love to play. Doing this you'll have more enthusiasm for your own project and it'll likely show in the final result and chances are you won't be the only person to like it. You'll end up with a better game in the end and something you'll enjoy more both in playing and developing.
Depends on the players. At a guess I would say a majority of gamers out there play games for how they play, not what franchise they may or may not be based on. Make a game you enjoy, and show it to people, everywhere. I would be more concerned about hitting the millions of gamers out there, as opposed to the 10,000 fairly happy gamers currently here who quite like playing the fan-games they currently play. I would also like to point out BYOND is not at war with parts of itself.
In response to Stephen001
As I saw in a past post, people who know of a popular show or game would google to find it and start out playing that game if they found it on byond.
In response to Darkjohn66
Pretty much yeah, they find us. We don't go out and try and get their attention really, and an issue for other groups on BYOND, as they don't have that similar appeal right off the bat.
Proteen wrote:
What would it take to make an original game that would draw players away from the Zeta rips? Away from the Naruto and Bleach and Pokemon? Resident Evil?

Good quality games done right with actual content.
Graphics aren't a huge thing given that a majority of BYOND projects aren't easy on the eyes.
It's mostly what the game contains.
If you made a game with stunning graphics yet only had a "OOC" verb and a 10 x 10 map, it won't compete well with a game using 8-bit graphics that has a huge, wonderful map full of quests, monsters, towns, items, spells and etc.

Is it even possible? Are fan-games just too popular to try and overcome?

Yes and no.
Fan-games are quite popular but from what I've seen, this "popularity" all starts when 1 source gets leaked so then a bunch of japanime-fanatics want to own a popular game as well without the hard work. So, this brings us to...
Remove all rips, what do you have? Maybe 20 anime games ever hosted on the Now Live list.

If GOA wasn't based off of Naruto, would players still be interested?

Yes and no.
Some people might actually like the game-play even if you remove any Naruto references, names, etc.
Yet, another key thing with fan-foo is people generally like to chase things they are familiar with.
So, if they are familiar and happy with an Anime series, they'll tend to search throughout the internet to find a game where you can live like that Anime series.
BYOND just seems to be the most populated.

Take all fan-games away from the website. What games would the people play then?

A lot of classic games would be revived, as well as a lot of games that aren't related to fan-games.
I wouldn't say a huge chunk of BYOND would leave, but a fairly small number would.
BYOND is great with the fact that it's not 1 category.
It's full of various genres and themes.
If you aren't aware of it, there are many games played Offline as well as Privately hosted games.

Is GOA popular because it has good gameplay? Or is it just good because a BYOND developer has failed to create a better fighting game?

I've played GOA several times and it's not that impressive as people make it out to be, to be honest. It's good for what it is but with all of the "hype" about it, I was expecting something to blow my mind away.

Is Resident Evil popular on BYOND because it has the best zombies? Or is it because the critical elitist lot of BYOND has yet to deliver a greater shooting game?

I don't know what you mean by "best zombies" because most Resident Evil games on BYOND, have horribly failed zombies.
There's a lot more better quality shooting games, it's just because of some various reasons, Resident Evil is more popular. (I'm guessing because all you have to do is stand still and hold a button down. Then go brag to your friends you killed more zombies than they did).

Should we sit back and laugh at the lame zeta rips? Or create a fighting game so awesome that no one would dare log into one of them ever again?

There will potentially always be a Zeta fan. You can't stop that and I wouldn't suggest trying.
What I would suggest is learning more about developing games or assisting in other unique/original games being developed.

I guess I'm saying, is there anything we can do about the endless fan-games other than complain about it? What does it take to make a game where players would go "Hey, screw this Dragon Ball game, I'm gonna go play this awesome original non fan-game!" How can we get rid of these once and for all?

I don't see what is terribly wrong with PBags, by the way.
It's the problem of very repetitive and obnoxious ways of training with the PBags that makes them horrid.

And to answer what does it take, it takes this and this and maybe some of these.