514.1560 (Notes)
Yet another issue got through and it did affect the server, and apparently also the pager.
514.1562 (Notes)
Finally 514 is in the stable release channel! Work on 515 begins in earnest! This release fixes a number of small issues and some rather big ones, like finally dealing with the timing problem where clients under stress stopped responding to input properly and often had mouse lag. Also there's a big animation fix in here that deals with a bit of an unusual case. |
514.1568 (Notes)
Doh! A major issue snuck in past testing. To make a long story short, objs and mobs initialized the particles var in between a bunch of visual contents vars that got grouped together, so the initialization accidentally got lost, resulting in junk data. This in turn led to some datums deallocating unexpectedly, especially in big projects. The telltale was a series of bad DecRefCount() calls in the world log. |
In response to Lummox JR
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514.1574 (Notes)
The last maintenance release of the year (I hope!), again! A crasher snuck in thanks to one of the memory leak fixes and it didn't show up in extensive testing, but did show up in a newer version of the game code that had changed a few things. This is a client-only fix, but I'm doing a Linux build too because screw it, let's be thorough. |
514.1575 (Notes)
The last maintenance release of the year (I hope!), for real this time. Although technically I'm bucking the Friday curse, the timer changes from 1573 were a little iffy in some games, namely SS13, causing a lot of stuttering and frame skips. The frame skipping is way less aggressive now. Merry Christmas spessmen! |
A couple of regressions slipped through. Even though we didn't need a new Linux release, I put one up anyway.