ID:180527
 
Hey, I need a code that lets you GAIN power level when you fight with things. I also need it so that you lose powerlevel when you get hurt. I need numbers. I want the starting power level to be 1 and the max to be 100,000,000 if possible.
On 5/23/01 5:06 pm Sariat wrote:
Hey, I need a code that lets you GAIN power level when you fight with things. I also need it so that you lose powerlevel when you get hurt. I need numbers. I want the starting power level to be 1 and the max to be 100,000,000 if possible.

If all else fails, an arbitrary number-class can be provided, though admittedly numbers may already be stored internally as arbitrary length (I'd have to look)
In response to Abraxas
If all else fails, an arbitrary number-class can be provided, though admittedly numbers may already be stored internally as arbitrary length (I'd have to look)

Since there seems to be a demand, I guess I'll make that long numbers library.


Dantom, wasn't there a significant digits proc, that let you filter output? I recalled seeing it in round(), but my local documentation doesn't have it.
In response to Spuzzum
On 5/23/01 5:49 pm Spuzzum wrote:
If all else fails, an arbitrary number-class can be provided, though admittedly numbers may already be stored internally as arbitrary length (I'd have to look)

Since there seems to be a demand, I guess I'll make that long numbers library.


Dantom, wasn't there a significant digits proc, that let you filter output? I recalled seeing it in round(), but my local documentation doesn't have it.

LOL..I might've if nobody else volunteered!!!
In response to Abraxas
Since there seems to be a demand, I guess I'll make that long numbers library.

LOL..I might've if nobody else volunteered!!!

Well, I was actually planning on making one a long time ago when someone asked about having huge (i.e. 1 million digit) numbers. Of course, 1 million was an exaggeration, but the point was still there.

Of course, he decided against it. So I revoked my offer. Now there's a demand. So the offer is there again. =)