ID:180323
 
Well, my Blue Book still hasn't arrived, so my apologies if the following is explained in the book.

I want to force the Layout Option to BIG ICONS. This option is located on the toolbar when you RUN a BYOND game (Layout->Icon Type->Big). The shortcut is CTRL-B.

I do not know if this is even possible. Thanks.


matt
On 7/22/01 8:37 am plourde603 wrote:
Well, my Blue Book still hasn't arrived, so my apologies if the following is explained in the book.

I want to force the Layout Option to BIG ICONS. This option is located on the toolbar when you RUN a BYOND game (Layout->Icon Type->Big). The shortcut is CTRL-B.

I do not know if this is even possible. Thanks.


matt
I am having this problem to, my icons always start small so each player has to hit control B. And then after they hit the layout is all messed up. is there a way to customize the sizes of each pane? Please help.
On 7/22/01 8:37 am plourde603 wrote:

I want to force the Layout Option to BIG ICONS. This option is located on the toolbar when you RUN a BYOND game (Layout->Icon Type->Big). The shortcut is CTRL-B.

Currently there is no way to do this. The layout is a client-side option (like the smooth-movement) governed by some heuristics so as to allow users with different displays to access the various elements of your games.

At some point in the future I think we can provide better control over the client interface with a few client vars or flags. I have been wary to implement such a thing because I don't really want users to get in the habit of designing their games for specific screen sizes, and while DS doesn't handle this perfectly, it at least tries.

If you mainly want this feature for your own use, you can always configure your client to always use big icons. Just go to the Preferences/Layout menu item and set the parameters there.
In response to Oblivian
Thanks Tom.
That's kinda what I thought was the case.

Oblivian: Try this:

World/view=10

For me (at least), when the client hits CTRL-B (for the big icons), the icons remain a large size in the large viewport.

From the Help:
"This is the default map viewport range. The default value of 5 produces an 11x11 viewport. The maximum value of 10 gives a 21x21 viewport. The client may automatically scale down icons in order to conveniently fit the map on the player's screen. "

Don't know if this helps ya.


matt

In response to plourde603
"This is the default map viewport range. The default value of 5 produces an 11x11 viewport. The maximum value of 10 gives a 21x21 viewport. The client may automatically scale down icons in order to conveniently fit the map on the player's screen. "

Don't know if this helps ya.


One thing, though, Matt (don't know how to call you, since I hate names with numbers in them).

That quote you gave also means that if you don't use world/view = 10, then your viewport will automatically use big icons.

For example, on a 1024x768 monitor, the limit of big icons is a world/view of 8, unless the client hits Ctrl+B or changes their settings.

My favourite setting is 7. Not too big, not too small. Pretty much right in between.
In response to Spuzzum
Good points Spuzzum. Unfortunately, I want the largest viewport possible (I'd prefer full-screen, but that's just me), and I want the biggest icons possible.

Thanks for the tips tho, I'll mess around with different View sizes and different resolutions.


matt