ID:179916
 
can any1 tell me how to make a day night system?
There is a simple one here: http://byond.com/hub/hub.cgi?qd=hubIndex;hub=707

The demo uses the overlay daycycle(), but for most purposes the commented out daycycle() that alters luminosity is much better.
In response to Shadowdarke
Shadowdarke wrote:
There is a simple one here: http://byond.com/hub/hub.cgi?qd=hubIndex;hub=707

The demo uses the overlay daycycle(), but for most purposes the commented out daycycle() that alters luminosity is much better.


My system includes day/night/snow/rain/fog/snow+fog/rain+fog and hurricane action.

Systems of that sort are pretty easy to do.(Shadowdarke you saw the one I made in 15 min last night)

Just make a proc that adds overlays to /area/ at random.
In response to Nadrew
Nadrew wrote:
Shadowdarke wrote:
There is a simple one here: http://byond.com/hub/hub.cgi?qd=hubIndex;hub=707

My system includes day/night/snow/rain/fog/snow+fog/rain+fog and hurricane action.

Just out of curiosity, have you checked the Outside Area Demo lately, Nadrew?
In response to Shadowdarke
Shadowdarke wrote:
Nadrew wrote:
Shadowdarke wrote:
There is a simple one here: http://byond.com/hub/hub.cgi?qd=hubIndex;hub=707

My system includes day/night/snow/rain/fog/snow+fog/rain+fog and hurricane action.

Just out of curiosity, have you checked the Outside Area Demo lately, Nadrew?


No I haven't looked at a demo period lately,I tend to write everything for my own now.
In response to Nadrew
You claim that weather systems are easy to create...

How come I spent an entire month coding weather into Colored Ages? I didn't even have all of your snow, etc, I just had

Rain
Flooding
Fog
Heat Waves
Updrafts
Winds


and it took me forever. *hmm...*
In response to Lord of Water
Lord of Water wrote:
You claim that weather systems are easy to create...

How come I spent an entire month coding weather into Colored Ages? I didn't even have all of your snow, etc, I just had

Rain
Flooding
Fog
Heat Waves
Updrafts
Winds


and it took me forever. *hmm...*

The term "weather system" is inspecific. It could mean a worldwide proc that just suddenly changes stuff to match climate, or it could mean a carefully simulated cloud-cover system with barometric pressure readings and warm and cold fronts.

The simpler you make your system, the faster it is done in. In Haven, for example, the weather system (is/will be) slightly rudimentary but it (does/will) involve some interesting effects, like local storms and cloud movement.