In response to Pillsverry
Well, ShadowDarke had the right idea when he mentioned limiting how many times someone can call a proc in a certain period of time. Basic flood protection. If they flood the game with too many commands in too little time...boot their flooding carcass outta the game...simple...

~X
In response to Richter
First thing:

There is no such thing as a "macro", from the computer's perspective. It only knows that a verb is being used, it doesn't know or care how it was used, and there's no way to make it care.

The problem in games isn't that people use macros... it's that they ABUSE them. You don't want people able to attack a hundred times a second? WRITE YOUR CODE SO THEY CAN'T. It won't matter if they enter the attack verb a hundred times a second if your code only recognizes it once every five seconds. If your game is well-coded, people can use all the macros they want and not screw anything up.
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