var/turf/move_to = locate(5,5,1)
usr.Move(move_to)
Now, as I understand it, the Move proc should call the Entered proc, which looks sort of like this:
area/place
Entered()
usr << "You have entered [src]."
usr << 'some sound file.mid'
Yet when I run this proc, and usr is moved to the locating, for some reason, Entered() is not called. Does anyone know the cause of this?
Are you sure you have more than one area in the game?
The Step Byond demo uses this, so I know it should work.
byond://Deadron.StepBYOND