I played it for 5 minutes and got bored. There was an overwhelming sense of déjà vu; I've played this game before. What was it called again? Hmm, let's see... which PC game was done in a B-grade-horror style and involved a remote scientific research facility which is attacked by monstrous creatures from another dimension after a scientific experiment goes disasterously wrong?
Oh yes, I remember: Half-Life 1. And Half-Life did it better, without the benefit of fancy normal-mapped graphics and real-time shadows.
But maybe I'm being too hard on Doom 3. After all, it does have one redeeming feature.
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ID:17904
Aug 25 2006, 2:56 am
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Aug 25 2006, 3:06 am
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Thanks for the heads up on that.
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Half Life was the BEST FPS of all time. There is no doubt about that. Half Life 2 almost catches up on it. But there is something about HL2 which just makes it fall behind Half Life. Not that I'm complaining, I love them both.
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You're being awefully harsh on both games, Crispy. >=(
Half Life deserves more credit. Doom 3? Maybe, Maybe not. |
I'm not intending to denigrate Half-Life. There's absolutely nothing wrong with B-grade horror, when it's done well (which Half-Life certainly is).
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Umm, Doom 1&2 and Quake both involved that plot and predate Half-Life. Half Life took the alien approach, Doom/Quake the interdimensional /demonic. Half Life did a good job integrating cutscenes and really had much stronger plot development.
I hate how dark D3 is. It's annoying, not scary. But it would be a great engine for a Thief like game, methinks! (That mod looks very cool.) What engine did Thief 3 use? |
Half-Life 1 was so boring I couldn't keep playing it.
Haha, I hear the phrases about "B grade" or "C grade" horror all the time.... But I'm wondering, what exactly is A grade horror? :P |
I liked Half Life, but I never really got very far because I'm not a great fan of story-driven FPSeseseseseseseses.
Half life 2 was very good, but Steam put both my friend (who owned the game) and me (who played it 'round his house) off. Steam is good as a game delivery system, but it really sucks as copy protection because it assumes that everyone who would want to play the game has the internet. Anywho. I've never actually played Doom 3. Doom was alright, but I prefer Blake Stone as an 'old' 3d shooter. |
I got about half way through Doom 3 and stopped. It was alright.
I really *want* to like the original Half Life, but I always get about 3/4 of the way through it and get bored. Haven't tried Half Life 2 yet... |
Half-life doesn't run on my computer.
First I get that "Keyboard Binding File 'kb_keys.lst' is empty." error. So, I downloaded someone elses and put it in the directory, and it runs, but I get a couple missing .bmp files. It still runs, so I go to start a new game. And then it just locks up. Blargh! |
The pacing on Half Life 2 is better than that of Half Life 1's, but Half Life 1 is just classic.
Those videos for Half Life 2: Episode 2 are looking uberly sexy. >=} |
Jmurph wrote:
I hate how dark D3 is. It's annoying, not scary. But it would be a great engine for a Thief like game, methinks! (That mod looks very cool.) Agreed! What engine did Thief 3 use? It used a variant of the engine used for Deus Ex: Invisible War, which in turn is based on Unreal Engine 2. Somewhere along the line they managed to turn a perfectly good commercial game engine into a buggy and unstable mish-mash of features. :-) The per-pixel soft lighting looks nice but absolutely kills the frame-rate, it's hard to make decently-sized levels, it's buggy, and customising it to any appreciable degree is extremely difficult. Thankfully Doom 3's engine has none of these problems. |
The only game which has ever made me jump was F.E.A.R and that was in the training mission >.>
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Crispy:
It used a variant of the engine used for Deus Ex: Invisible War, which in turn is based on Unreal Engine 2. Somewhere along the line they managed to turn a perfectly good commercial game engine into a buggy and unstable mish-mash of features. :-) The per-pixel soft lighting looks nice but absolutely kills the frame-rate, it's hard to make decently-sized levels, it's buggy, and customising it to any appreciable degree is extremely difficult. Thankfully Doom 3's engine has none of these problems. ------------------ DX:IW's engine had only a few bugs, and that was in the physics. Doom 3's engine is far better though, I'll have to agree with that... but DX:IW came out years before Doom 3. DX:IW didn't have soft lighting. The shadows were just as solid as the ones from Doom 3. |
I know DX:IW didn't have soft lighting - its engine wasn't too bad, though it's still just as hard to mod. Problem was, for Thief 3 they ripped out the renderer and replaced it with their own per-pixel soft lighting one. Looks pretty, but it caused all sorts of problems.
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