is there a way I can attach a verb to an object and mak an if command with a greater than one symbol for instance
deskthree
icon = 'podium.dmi'
icon_state = "deskthree"
name = "desk"
density = 0
verb/sit()
set src in oview (0)
if(usr.cl == <1)
usr.cl += 1
usr.cp += 2
usr << "...."
else
usr << "...."
if the var cl is more than one I want it to do somethig
but if its not greater than 1 I want it to do something else
ID:179044
Feb 24 2002, 11:26 pm
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Feb 24 2002, 11:31 pm
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Look up >= in the reference.
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In response to Nadrew
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1 if A is greater or equal to B; 0 otherwise.
If A and B are text strings, a case sensitive comparison is performed (like sortText()). does this mean I have to put in if(usr.cl == (>1)) thats all im getting from that and it doesnt seem to make much sense or work is there somewhere in the guide that this process is explained? |
In response to Treasurecat
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When you look up something in the F1 help you use it just as you found it. If you look up:
walk_rand() Then you would use it like that with the listed, necessary parameters. When you look up >= you use it just like you found it: if(1>=2) world << "Uh oh..." This will see if 1 is greater than or equal to two. You can also use <= in the same way. |
In response to English
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thanks
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