Don't use anything from the first post in this thread. That lighting sprite should be easy to reproduce, though. You can use it if you want. it's just progressively darker filled circles.
I was solely referring to what you shared in response to my inquiry about your lighting, that being your little light circle and couple of lines of code that came with it. I'll post the results here when I have the time to fiddle the lighting into my project. Thanks again.
the inability to make an efficient lighting system is actually the reason why i stopped using the engine lmfao
It's not a bad effort, though there are two aspects, or possibly three you could take into account when starting to pixel art.

o The black outline; if when you scroll out of zoom and all you see is black everywhere, you used too much of it. Try using more colors to anti alias the inner palette of your sprite, you can still maintain the black outline as long as it's only on the outside of the silhouette, heres an example: Image and video hosting by TinyPic

o The Palettes; in some cases you've got decent palettes, in others it looks like you went and took the default tones paint gives you - NEVER, use the default tones paint gives you. They are evil, and unless you have actual color theory knowledge on what primary colors are, what colors resonate with others, saturation bla bla bla - my tip is to actually take palettes from artists you want to simulate, as it'll create your own style and you'll still be able to enjoy the tones provided.

Another thing, when working 32x32 always use 3-4 tones (no more, no less) this is because the space provided is small so smashing anymore tones in would create confusion, and the players looking at them wouldn't be able to tell the differene from 3 tones, or a 8 tone sprite (unless you're trying to be overly realistic...................) remember, simplicity is key.
in some cases you've got decent palettes, in others it looks like you went and took the default tones paint gives you

Uh... U wot m8? I pretty much exclusively use DB16 or DB32. I've got a terrible sense of color, so I almost never mix my own colors. Only one of the images I showed uses hand-mixed colors, and they aren't even close to paint default.

The black outline; if when you scroll out of zoom and all you see is black everywhere, you used too much of it. Try using more colors to anti alias the inner palette of your sprite, you can still maintain the black outline as long

...I don't think you meant to be responding to this thread, Zete. I barely ever use black outlines except as a silhouette.

Another thing, when working 32x32 always use 3-4 tones (no more, no less)

Uh... Almost every sprite I posted has a 3-tone limitation. In fact, most of the work I posted has a 5-7 color total limitation per sprite, and a 4-color limitation per tile.

Did you mean to reply to Makeii's thread and accidentally hit next thread by mistake? Because I... Don't think anything you wrote actually feels targeted at my work.
In response to Ter13
Ter13 wrote:
in some cases you've got decent palettes, in others it looks like you went and took the default tones paint gives you

Uh... U wot m8? I pretty much exclusively use DB16 or DB32. I've got a terrible sense of color, so I almost never mix my own colors. Only one of the images I showed uses hand-mixed colors, and they aren't even close to paint default.

The black outline; if when you scroll out of zoom and all you see is black everywhere, you used too much of it. Try using more colors to anti alias the inner palette of your sprite, you can still maintain the black outline as long

...I don't think you meant to be responding to this thread, Zete. I barely ever use black outlines except as a silhouette.

Another thing, when working 32x32 always use 3-4 tones (no more, no less)

Uh... Almost every sprite I posted has a 3-tone limitation. In fact, most of the work I posted has a 5-7 color total limitation per sprite, and a 4-color limitation per tile.

Did you mean to reply to Makeii's thread and accidentally hit next thread by mistake? Because I... Don't think anything you wrote actually feels targeted at my work.

No, I was refering to these

Image and video hosting by TinyPic
That's a slightly modified DB32 palette. Not even close to MSpaint.

Outlines are heavy, I agree. It's a large part of the reason I wasn't happy with them, which I explicitly stated here: http://www.byond.com/forum/?post=1789841#comment14045592

I linked them as a reason for why I didn't continue with them: Because I felt that they were poorly made.

As for the colors: There's a two to three tone limitation across the board. Most of those sprites use a maximum of 6 to 7 colors total.

But yeah, might want to be more specific in the future and be more cautious with criticism, because you were almost entirely off the mark with 2/3rds of your complaints. I may not be the best pixel artist on the planet, but I do know when criticism is valid and when it's not, and the palette complaints and the tone complaints were simply inaccurate. I do have a lot of room for improvement, that said, and agree with the comment about outlines in certain parts of my sprites. Absolutely.
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