ID:178850
Mar 27 2002, 6:10 pm
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Could someone please show me how to make doors that open when you have a certain item in your inventory?
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In response to Richter
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Richter wrote:
usr.contents+=new/obj/key This isn't really a good way to do that--nor syntactically correct. A better way is for the door check proc to do something like this: // src is the door Lummox JR |
obj
key
verb
Get()
set src in oview(1)
usr.contents+=new/obj/key
usr.key var=1//this gives the character the ability to open the door
del(src)
turf
door
icon='door.dmi'
density = 1
verb
Open()
set src in view(1)
if(usr.key var>=1)
del src
thats about all you need