Hello everyone! In case you happened to have a rather unlucky Friday the 13th today, a new Within BYOND is ready for you to read and it filled with new updates from BYOND, game developers, and resource developers. This edition also features three 2015 visions from Toddab503, DanteVFenris, and Mickemoose, developers who share their thoughts on 2014, and plans for this year. Read on!
This release is a few days off schedule, and we will be returning to our 2nd and 4th Wednesday schedule, meaning the next release should be on February 25th, 2015.
BYOND Website
In the event that you haven't noticed, the BYOND website has recently received a makeover. Things are a bit more white around here now. Tom has posted an update regarding some of the changes that have been made, along with future plans for BYOND. Game developers now have the ability to tag their own games, putting the listing process into the hands of the creator, instead of waiting for a moderator to follow up. Additionally, hub pages which have a server hosted that has the Webclient enabled will display an inline client. This will help promote the availability of the option going forward.
Accounts who haven't seen any activity for the past two years, will now be deactivated. If you find that one of your accounts has been deactivated, you can recover it by resetting your password via email.
BYOND Games
Frontline Assault, a turn based real time strategy game that takes place on a hexagon infused playing field, has been brought to version 0.6 by Poplava. The game play has been largely changed, now featuring supply routes, splittable units, and more map generation choices. AI players are available to play with, so check it out.
Phat T has continued progress with Path of Hero, making several updates to the RPG game in development. Bases for guilds are now available. Players can now party together. Quests, a casino, and a war system have been added. Defensive traits can now be accessed though the character information interface.
Posting a brief update on the development of Eureka, Kozuma3 tells us that they are now making all of their own graphics, and players can dash at rapid speeds. The RPG platformer will feature parties, quests, and skill trees in a side scroller's world.
Pixel Realms has posted two biweekly development updates on Severed World, an RPG which takes place in a whimsical fantasy world. Bosses are in charge this time, with an update log which features three of the boss battles planned for the game. A large slime capable of splitting itself into two, and a gigantic dragon, who attempts to crush the player, and burn them with fire. If that isn't enough, an over-sized bunny may try to blow you up with bad Easter eggs. Crafting details have been released, and interface menus, artwork, and sounds have been created.
After running into some small problems and fixing them, Mr_Goober laid out a brief outline of what needs to be accomplished for MicrORPG, then he created several editor tools for the various aspects of the game.
Kalero is an RPG in development, where humans have been enslaved by beastmen, has seen development progress lately, with the addition of skills, equipment, status effects, and many bug fixes. Public testing has had a target date set for around a month from now, and a request for artwork, or other similar contribution has been made.
Devourer Of Souls has added a new class, the Priest to the roleplaying game Sigrogana Legend 2. Additional, daggers can now be crafted, castle dungeons have been revamped, and snowmen can now be built.
Unlockable has posted new information on the survival RPG Inheritance. This weeks feature shows the interface for two systems, crafting and combat hotslots, which are achieved though a combination of skin elements, and HUD displays.
Final Impact: Aeon Catalyst is a turn based RPG that has recently undergone Alpha testing and is being developed by Mana Productions. Not much information is current available, but the screenshots and video look promising.
Work has continued by popular demand on Guilds of Magic by Kaliba. Guilds of Magic is a roleplaying game in a world that is powered by magic. Wizards band together to help or hinder civilizations, or to assist or defy the commands of the Magical Council. Updating from the original version, many magic spells are being revamped.
Loyal_Krauser has began a Indiegogo campaign to raise money for Soul Ascendence, a unique action RPG that includes a story with real time battles that take place on the drawing board. He is currently looking to raise money to purchase art and music assets to improve the game's aesthetics value before going on Steam Greenlight.
F0lak and Kaiochao have been working on a new project for the new calendar. While a name has not yet been decided, it is anticipated to take place in the same setting as Hazordhu I and II, and recent video posts have show a very promising environment. The latest videos demonstrate one of the quests players may see, coupled with dynamic lighting, weather, and monster attacks. Progress videos are planned for each month, keep an eye out here.
Rice has continued its development over the past few weeks with the publication of IchiroKeisuke's bi-weekly Dev blog. Improvements include a new charms menu for access to several interface elements, and a system for obtaining minerals and other resources. Map features have also been added.
Shortly after publishing a new website for the pre-Kickerstarter Immortal Dream, BloodOcean7 presented the development of Electronic Wastes, where the player becomes a robot who has lost his prime directive in a post war environment and must defend themselves using a solar powered laser, while attempting to recover the lost data.
Lord of the Bugs is Yut Put's attempt at creating the classic BYOND game Hedgerow Hall, while putting his own spin on the game, and without ever playing the original. Players take on the role of a bug in a open world environment, gaining skills, and experience to fill a niche in the community.
DanteVFenris posted several updates on the progress being made on Unluckiest, an inspired fantasy RPG. The posts offer information about some of the classes that will be available in the game, including the Ki, Food, Hero, and Puzzle. Fishing has also been demonstrated in a recent video post.
BYOND Resources
DanteVFenris
Hey everyone, DanteVFenris here. I am very excited with the developments of my game Unluckiest, a solo project done by me. My dream is that I get a healthy fan base so that can enjoy my work and critique it for needed changes, so I can make it as best as it can be. I can't really say I've had any accomplishments, it has been fun just letting the creative process go wild. I plan to consistently work on this game, with updates far after release until my vision of a sprite world has all the crazy concepts I can think of. My story for the game is also something I'm excited about. It started as a short story skit that I posted on Wattpad and I just loved the character so I decided to incorporate him as the main villain. My plans for 2015 are to hopefully gain a good fan base and make updates such as randomly generated guns (think Borderlands), new zones, new PVP concepts, and a whole lot more!
It is really nerve wracking sometimes letting your baby go out into the world, but I hope it finds a home in gamer's hearts and they can enjoy it as much as I had making it. So stay tuned for the craziness of Unluckiest. It will be releasing soon, and I am super excited, comment me if you're interested in testing, and look at my YouTube videos to see what its all about.
Mickemoose
I've been making some pretty low quality, unfinished games since I first joined in 2005. I always had a vision for a Super Smash Bros styled game using Sonic fan characters lol. In 2013 I finally got what I wanted albeit more thought out and dare I say, original game. Using our best friends as the character roster, we were able to create a small demo and play with it for a few months, during that year, a huge amount of work went it. In 2014, we accomplished something we had never done before.
We made a game that was fun for us to play. Wolf Pack Battalion saw a great deal of things I didn't think I could pull off, but actually did. The latter part of 2014 was spent polishing and improving on the game itself, but 2015 saw us jump into upgraded sprites for our characters. I can see Wolf Pack Battalion being feature complete and polished by the end of 2015, maybe even the summer.
In retrospect, I could have asked for advice and help on the forums a lot more. I couldn't of done some of the things I did if I didn't ask for help. Don't be afraid to ask for help guys!
2015 is going to be a great year and I hope all the developers on BYOND feel the same way!
Toddab503
In the past couple years I spent the majority of my time acquiring experience in BYOND through the game Final Resurrection: Redemption. A game I chose to create for fans of the DBZ fan game Final Resurrection by Volkov911, which was one of the first few BYOND games I played back in 2008. Many of its 50+ fans were leaving BYOND when it went down, and felt disappointed by Volkovs sudden departure, so it felt like a no brainer when Volkov approved of me creating my own game to continue everything.
I attempted to move away from its very loose fan game roots, and went with heavily community inspired changes, but naturally being my first release I made several beginner mistakes and didn't steer as far from being a fan game as I should have.
I've learned a lot from that experience, and plan to rerelease the game in two forms this year. One being a fan game for the older fans, the only fan game I ever expect to release actually, and the other being a completely new version that significantly changes everything into how I feel it should have been. I've also set a personal goal to release at least 12 games this year, many being small to moderate in size, which I will gradually polish and advertise over time after completion.
I've had several of them in mind for years, so I hope people will enjoy them, and keep an eye out for their releases later this year!