I want to display a message while the player is near an object I have some code I just can't seem to get it to work.
For the object I have
streetsign
New()
..()
Sense()
icon = 'streetsign.dmi'
density = 1
The sense proc looks like this
Sense()
for(var/mob/M in view(src))
M << "Your near a sign"
spawn(5)
Sense()
I have put some debug messages in and it dosn't seem to even start the loop. What am I doing wrong?
-Shwn
ID:178517
![]() May 1 2002, 1:21 pm
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mob/streetsign
icon='sign.dmi'
density=1
New()
spawn() Tell()
proc
Tell()
for(var/mob/M as mob in oview())
if(M.client)
M<<"Heres me I am a sign!"
spawn(5)Tell()