hey there, stupid n00b back ^_^
i was wondering if someone could tell me how i could play my City Theme.mid in DM, if someone could help me out i'd really appereciate it!
THX! ^_^
ID:178476
May 7 2002, 10:13 am
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May 7 2002, 10:17 am
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Look up the sound proc in the help file(F1 in Dream Maker)
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In response to Super16
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well... that kinda helped....
i put this in... world << sound(City Theme.mid,repeat=1,wait=0,channel=0) and compiled it... got this... loading Final Fantasy.dme Final Fantasy.dm:141:error: Theme: missing comma ',' or right-paren ')' Final Fantasy.dm:141:error: Theme: expected end of statement Final Fantasy.dm:141:error: unexpected symbol: , Final Fantasy.dmb - 3 errors, 0 warnings (double-click on an error to jump to it) |
In response to Redslash
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Need to tell it that your midi file is a file, not a variable.
So instead of City Music.mid, write 'City Music.mid'. |
In response to Foomer
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Foomer wrote:
Need to tell it that your midi file is a file, not a variable. How does one listen to an icon, anyway? Lummox JR |
In response to Lummox JR
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I don't know, but now that you've quoted it in your responce they're going to have to figure out a way!
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In response to Foomer
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AHH!!!!!
i wrote it like this... world << sound('City Theme.mid',repeat=1,wait=0,channel=0) and got this... loading Final Fantasy.dme Final Fantasy.dm:141:error:world:duplicate definition Final Fantasy.dm:141:error:'City Theme.mid':duplicate definition Final Fantasy.dm:141:error::duplicate definition Final Fantasy.dm:141:error::duplicate definition Final Fantasy.dme:34:error::duplicate definition Final Fantasy.dme:34:error::empty type name (indentation error?) Final Fantasy.dme:34:error::empty type name (indentation error?) Final Fantasy.dm:141:error::duplicate definition Final Fantasy.dm:141:error:<< :instruction not allowed here Final Fantasy.dmb - 9 errors, 0 warnings (double-click on an error to jump to it) |
In response to Redslash
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You've that code some where else, you only should have it once, normally I place sound triggers under area/
I don't give it an icon, and use Entered(), and Exited() to turn it on and off. area/Music1 Entered(mob/M as mob) M << sound('MyMusic.mid') Exited(mob/M as mob) M << sound(null) Then you just place this on the map as an invisiable layer. But I'd expand this and make 2 areas, 1 for Entered and 1 for Exited. That way you it doesn' restart as soon as u leave that tile. LJR |